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[[image:Conjurer-crop.jpg|250px|right|Conjurer Subclass|A [[Wood Elf]] Conjurer from the realm of [[Syrtis]].]] Conjurers are a subclass of the [[mage]]. Although their standard role is as a healer and supporter in the backlines, taking one lightly is a huge mistake. Like all mages, conjurers lack defense, evasion, and health, but they have a large selection of [[crowd control]] powers to help overcome these weaknesses. A skilled conjurer can play with his opponent, [[dizzy]]ing and [[knock down|knocking them down]] as he pleases. In addition to crowd control, the conjurer also has access to many damage reduction powers, healing magic, and the ability to summon a creature or spirit to aid him in battle. Conjurers commanding [[summons#ghost summons|ghosts]], [[summons#golem summons|golems]], [[summons#lich summons|liches]], and [[summons#demon summons|demons]] are a common sight in the realms of Regnum. The lack of offensive powers prevent the conjurer from dealing the heavy damage of a [[warlock]], but their increased endurance with controlling allows them to be unparalleled one on one fighters. Although capable of being offensive, a well played conjurer can be even more dangerous as a supporter. Correct distribution of health, mana, power buffs, and defensive auras can help an outnumbered group become victorious. This ability makes the conjurer a high priority target, and blind charges against them should be expected, prepared for, and countered. ==Powers== As well as the mage disciplines of [[Mental]], [[Mana Control]], [[Staff Mastery]], and [[Enchantments]], the conjurer has 3 subclass-specific disciplines: *[[#Life|Life]]: A large collection of healing spells, including the ability to revive fallen teammates and provide protection buffs for allies. *[[#Summon|Summon]]: Powers that allow the summoning and enchantment of creatures and spirits. *[[#Sorcery|Sorcery]]: Strong defensive spells for the protection of both the conjurer and other allies. ===Life=== [[File:Life Discipline Icon.png|left]] ''Allows the healing and regenerating of wounds, as well as bringing the dead back to life.'' {{Life Powers}} ===Summon=== [[File:Summon Discipline Icon.png|left]] ''Allows the summoning of different types of creatures and spirits to fight for the caster.'' {{Summon Powers}} ===Sorcery=== [[File:Sorcery Discipline Icon.png|left]] ''Allows the use of magical energies for providing different forms of protection.'' {{Sorcery Powers}} ===Warmaster=== [[File:Warmaster Discipline Icon.png|left]] ''Techniques and special abilities that allow leading your allies into battle'' {{Warmaster Conjurer Powers}} [[Category:Subclasses]] [[Category:Changing Class]]
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