Greater Regeneration
Greater Regeneration is a Conjurer power: the 8th of the Life discipline.
Continually heals all allies around the mage.
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Type: Constant |
Discipline level: 15 | |
Character level: 29 | |
Affects: Self + Nearby alliesCasting time: 1.5sArea: 10mCooldown time: 180sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 320 | 360 | 400 | 440 | 480 |
Spell duration | 30s | ||||
Restore | |||||
Health | +50 | +75 | +100 | +125 | +150 |
Health (per second) | +10 | +15 | +20 | +25 | +30 |
Notes
One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any situation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding Mana Communion is a great combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills.
Greater Regeneration can be used to prebuff allies before they are wounded. Although this does waste the health directly restored, in some cases it is better to be able to cast regenerate on many allies before they disperse.
Greater Regeneration will affect allies near the conjurer, not near the targeted ally. Additional, it may not be cast under the effects of Sanctuary.
Documented changes
- Version 1.6.3 (2010/9/21): Renamed from Greater Healing to Greater Regeneration.
- Version 1.0.5 (2009/4/7): Effect no longer blocked by obstacles.