Template:Summon Powers
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edit this table | ||||||||
Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
---|---|---|---|---|---|---|---|---|
Summon Imps | 1 | Constant | 1.5 | 60 | 13 | |||
Summons imps that attack the selected target. | ||||||||
Extraplanar Bond | 2 | Constant | 0.5 | 60 | 60 | |||
The conjurer magically bonds to its summoning. Part of the received damage is redirected to it. | ||||||||
Summon Demon | 3 | Constant | 3 | 50 | 30 | |||
Summons a demon that fights for the conjurer. | ||||||||
Material Bond | 4 | Passive | ||||||
Passive. Increases the summon's hp. | ||||||||
Summon Zombies | 5 | Constant | 2 | 60 | 18 | |||
Summons zombies that attack the selected target. | ||||||||
Demonic Rage | 6 | Constant | 1.5 | 60 | 15 | |||
Summoned creatures become aggressive, causing additional damage but losing all their armor. | ||||||||
Summon Golem | 7 | Constant | 10 | 120 | 240 | |||
Summons a stone golem that fights for the conjurer. | ||||||||
Magical Armor | 8 | Passive | ||||||
Passive Increases the summon's armor. | ||||||||
Blood Drinker | 9 | Constant | 4 | 180 | 60 | |||
Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature. | ||||||||
Summon Lich | 10 | Constant | 3 | 60 | 40 | |||
Summons a lich that fights for the conjurer. |