Magic Barrier
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- For the "magic barrier" created by the powers Energy Barrier and Mana Pylon, see Magic Barrier (Game Mechanic).
"Ok... lightning rod, extinguisher, heater. Bring it on!"
Magic Barrier is a Conjurer power: the 6th of the Sorcery discipline.
Gives magic resistance to the target.
|
Type: Constant |
Discipline level: 11 | |
Character level: 21 | |
Affects: Single allyCasting time: 2s Range: 25mCooldown time: 120sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 250 | 275 | 300 | 325 | 350 |
Spell duration | 120s | ||||
Buffs | |||||
Resist magical damage | +10% | +15% | +20% | +25% | +30% |
Notes
Great for characters with low magical damage defense, like barbarians. Though with the cooldown time matching the spell's duration a conjurer can only support one other player with this spell.
Documented changes
- Version 1.6.3 (2010/9/21): Moved to the Sorcery discipline.