Resurrect

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"Don't leave me man! come on! Stay away from the light!"


Resurrect is a Conjurer power: the 3rd of the Life discipline.

Brings an ally back to life.
Type: Constant
Discipline level: 5
Character level: 9
Affects: Single allyCasting time: 6s Range: 8mCooldown time: 120sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 400 430 460 490 520
Spell duration 0s 0s 30s
 
Restore
Health +200 +800 +1400 +1400 +2000
 
Buffs
Mana - +30%
Hit chance - - +15%
Armour bonus - - - +40%
Cannot be attacked - - - - 8s

Notes

One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is advised to max this skill, so revived characters get an invulnerability buff and don't get instantly killed again. Also, if in the heat of battle, Sanctuary is a must, especially given the very long casting time.

Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible.

The range 8 on Resurrect means that players can be resurrected from walls and from pretty far away.

Note that Resurrect is no longer effective if the player is under water. [1]

Documented changes

  • Version 1.6.6 (2010/12/8): Can no longer be cast on players under water.
  • Version 0.9.13 (2007/6/14): Fixed a bug where Resurrect could be cast on alive players.