Regenerate Ally
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"Take two of this, cut the buffs for today and call me in the morning"
Regenerate Ally is a Conjurer power: the 4th of the Life discipline.
Heals an ally over time.
|
Type: Constant |
Discipline level: 7 | |
Character level: 13 | |
Affects: Single allyCasting time: 0.5s Range: 25mCooldown time: 20sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 70 | 90 | 110 | 130 | 150 |
Spell duration | 30s | ||||
Restore | |||||
Health (per second) | +10 | +21 | +32 | +43 | +55 |
Notes
Regenerate Ally is more efficient than Heal Ally in terms of health restored versus mana cost, but carries the drawback that this health is restored over time. For this reason, it doesn't work as a healing panic button like Heal Ally.
With a duration longer than its cooldown, Regenerate Ally can be cast multiple times while it is running. Casting Regenerate Ally early is advisable, as the player will continue to be healed and kept near full health, allowing the Conjurer to focus on other allies.
Regenerate Ally cannot be cast on a Hunter's pet or a Conjurer's summon, however it can be cast on Guards unlike Heal Ally.
Documented changes
- Version 1.10.9 (2014/8/28): Increased regeneration rate to 10 - 55 hp/s. Range increased to 25.
- Version 1.0.7 (2009/7/20): Can no longer be cast on targets with full hp.
- Version 0.9.15 (2007/7/12): Mana cost adjusted.