Template:Sorcery Powers
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Force Armor | 1 | Constant | 2 | 70 | 60 | ||
A force field is created that grants the conjurer extra protection. | ||||||||
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Shifting Silhouette | 2 | Constant | 3 | 50 | 40 | 20 | |
Increases the target's evade chance. | ||||||||
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Friendly Shielding | 3 | Constant | 1.5 | 25 | 60 | 25 | |
Gives an ally additional protection. | ||||||||
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Mind Blank | 4 | Activable | 1 | 60 | |||
The conjurer gets resistance to crowd control effects. | ||||||||
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Karma Mirror | 5 | Constant | 1 | 60 | 30 | ||
Reflects part of the damage received while the spell is active. | ||||||||
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Magic Barrier | 6 | Constant | 2 | 120 | 120 | 25 | |
Gives magic resistance to the target. | ||||||||
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Material Wall | 7 | Constant | 2 | 120 | 120 | 25 | |
Gives physical resistance to the target. | ||||||||
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Sanctuary | 8 | Constant | 1.5 | 70 | 10,12,14,16,20 | ||
Makes the conjurer invulnerable, but unable to attack. | ||||||||
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Insightful | 9 | Passive | |||||
The caster gains a duration bonus to all powers received from allies or himself. | ||||||||
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Steel Skin | 10 | Constant | 1 | 180 | 20,25,30,35,40 | ||
The conjurer creates a magic mantle that significantly reduces slashing, piercing and blunt damage. |