Heal Self
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"Just a flesh wound, don't worry"
Heal Self is a Conjurer power: the 2nd of the Life discipline.
Heals the caster.
|
Type: Direct |
Discipline level: 3 | |
Character level: 5 | |
Affects: SelfCasting time: 1sCooldown time: 15sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 70 | 90 | 110 | 130 | 150 |
Restore | |||||
Health | +200 | +300 | +400 | +500 | +600 |
Notes
Conjurers are the only healing class of the game, and of course they can heal themselves. This spell is not as mana efficient as Heal Ally, so conjurers should heal each other rather themselves, when possible. Also, Heal Self has a cooldown of 15 seconds, so Conjurers must be thoughtful about when they use this spell.
This spell can be recognized as the caster becomes engulfed in healing light, green plus symbols raise from it's feet, and his hp will suddenly rise.