Conjurer
[[image:Conjure
Life

Allows the healing and regenerating of wounds, as well as bringing the dead back to life.
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Heal Ally | 1 | Direct | 0.5 | 5 | 25 | ||
Heals an ally. | ||||||||
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Heal Self | 2 | Direct | 1 | 15 | |||
Heals the caster. | ||||||||
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Resurrect | 3 | Constant | 6 | 120 | 0,0,30 | 8 | |
Brings an ally back to life. In higher levels it also gives improved hit chance, armor bonus and invulnerability. | ||||||||
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Regenerate Ally | 4 | Constant | 0.5 | 20 | 30 | 25 | |
Heals an ally over time. | ||||||||
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Regenerate Self | 5 | Constant | 1 | 30 | 30 | ||
Heals the caster over time. | ||||||||
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Divine Intervention | 6 | Constant | 1 | 110 | 10,20,35,50,70 | 25 | |
Makes the ally immune to non-damaging powers. | ||||||||
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Life Savior | 7 | Direct | 1.5 | 60 | 20 | ||
Heals an ally to a large extent. | ||||||||
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Greater Regeneration | 8 | Constant | 1.5 | 180 | 30 | 10 | |
Power that heals all allies near the caster over time. | ||||||||
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Greater Healing | 9 | Direct | 1.5 | 120 | 6 | ||
Power that heals all allies in an area. | ||||||||
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Mass Resurrection | 10 | Direct | 5 | 300 | 6 | ||
Revives the allies near the conjurer. |
Summon

Allows the summoning of different types of creatures and spirits to fight for the caster.
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Summon Imps | 1 | Constant | 1.5 | 60 | 13 | ||
Summons imps that attack the selected target. | ||||||||
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Extraplanar Bond | 2 | Constant | 0.5 | 60 | 60 | ||
The conjurer magically bonds to its summoning. Part of the received damage is redirected to it. | ||||||||
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Summon Demon | 3 | Constant | 3 | 50 | 30 | ||
Summons a demon that fights for the conjurer. | ||||||||
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Material Bond | 4 | Passive | |||||
Passive. Increases the summon's hp. | ||||||||
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Summon Zombies | 5 | Constant | 2 | 60 | 18 | ||
Summons zombies that attack the selected target. | ||||||||
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Demonic Rage | 6 | Constant | 1.5 | 60 | 15 | ||
Summoned creatures become aggressive, causing additional damage but losing all their armor. | ||||||||
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Summon Golem | 7 | Constant | 10 | 120 | 240 | ||
Summons a stone golem that fights for the conjurer. | ||||||||
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Magical Armor | 8 | Passive | |||||
Passive Increases the summon's armor. | ||||||||
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Blood Drinker | 9 | Constant | 4 | 180 | 60 | ||
Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature. | ||||||||
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Summon Lich | 10 | Constant | 3 | 60 | 40 | ||
Summons a lich that fights for the conjurer. |
Sorcery

Allows the use of magical energies for providing different forms of protection.
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Force Armor | 1 | Constant | 2 | 70 | 60 | ||
A force field is created that grants the conjurer extra protection. | ||||||||
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Shifting Silhouette | 2 | Constant | 3 | 50 | 40 | 20 | |
Increases the target's evade chance. | ||||||||
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Friendly Shielding | 3 | Constant | 1.5 | 25 | 60 | 25 | |
Gives an ally additional protection. | ||||||||
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Mind Blank | 4 | Activable | 1 | 60 | |||
The conjurer gets resistance to crowd control effects. | ||||||||
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Karma Mirror | 5 | Constant | 1 | 60 | 30 | ||
Reflects part of the damage received while the spell is active. | ||||||||
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Magic Barrier | 6 | Constant | 2 | 120 | 120 | 25 | |
Gives magic resistance to the target. | ||||||||
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Material Wall | 7 | Constant | 2 | 120 | 120 | 25 | |
Gives physical resistance to the target. | ||||||||
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Sanctuary | 8 | Constant | 1.5 | 70 | 10,12,14,16,20 | ||
Makes the conjurer invulnerable, but unable to attack. | ||||||||
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Insightful | 9 | Passive | |||||
The caster gains a duration bonus to all powers received from allies or himself. | ||||||||
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Steel Skin | 10 | Constant | 1 | 180 | 20,25,30,35,40 | ||
The conjurer creates a magic mantle that significantly reduces slashing, piercing and blunt damage. |