Conjurer

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Revision as of 10:47, 14 April 2009 by 89.2.129.221 (talk) (Adding categories)
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A Conjurer from the realm of Syrtis.

Conjurers are a subclass of the Mage. Although their standard role is as doctors and supporters in the backlines, taking one lightly is a huge mistake. Conjurers like all mages lack defense, evasion, and health, but they have a big menu of crowd control to use as they please. A skilled conjurer can play with his opponent for a long time, dizzying and knocking down as they please. Not only that, but they get many damage reduction skills, not to mention their well known healing magic. A final touch to this class is the ability to summon a creature to aid him in battle. Conjurers commanding ghosts, golems, lichs and even demons, are a common sight. The main problem a conjurer faces is his lack of decent damage. He has much more endurance than the Warlock, but in terms of offensive power he's way weaker and relies on the mental discipline as his main damage output. A well played conjurer can be even more dangerous as a supporter. Correct distribution of health, mana, power buffs for warriors, defensive auras and more, can help an outnumbered group become victorious. This makes the conjurer a favorite target, blindly charging against the white mages should be always expected and every army must be ready to protect their doctors.

Advantages & Disadvantages of a Conjurer

Advantages

  • The only healing class
  • Can supply mana to allies
  • Can resurrect dead allies
  • Levels very fast compared to other classes
  • Can have a summon that fights for them

Disadvantages

  • Usually top priority target of enemies
  • Low movement speed
  • Relies on allies for taking down enemies
  • Low base damage

Disciplines

As well as the Mage disciplines, the Conjurer has 3 subclass-specific disciplines:

  • Life: All sorts of healing spells, including revive and also some protecion buffs for allies.
  • Summon: Different creatures to call upon, plus some improvements for them.
  • Sorcery: Strong defensive spells for self and allies.

Skills

As with all classes, each discipline of the Conjurer contains 10 skills. The skills for each discipline in order of lowest to highest level required are:

Life

        |   The conjurer revives nearby allies but automatically respawns at save.                         
        | name = Vital Surrender
        | class = Conjurer           
        | discipline = Life
        | position = 8     
        | type = Direct
        | summary = The conjurer revives nearby allies but automatically respawns at save.
        | description = Conjurer transmutes his body into energy to restore nearby allies to life. 
        | casting = 2       
        | range = 
        | cooldown = 180 
        | gcd =     
        | area = 20
        | arc = 
        | cost = 220, 260, 300, 340, 380             
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff = Instant teleport to save altar 
        | restore = Revives allies & restores their health: 2 allies - Health +25%, 3 allies - Health +25%, 3 allies - Health +50%, 4 allies - Health +50%, 4 allies - Health +75%
        | buff = Resurrection dizziness             
        | other = 
        | affects = Multiple allies       
        | bug   = 
        | quote = "A doctor can heal. A saint can guide. A martyr can do miracles"           
        | notes = 
        | icon = 
      }}
        |   Aura that heals all allies near the caster over time.                         
        | name = Greater Healing
        | class = Conjurer           
        | discipline = Life
        | position = 9     
        | type = Direct
        | summary = Power that heals all allies in an area.
        | description = Heals all allies near the target. 
        | casting = 1.5       
        | range = 
        | cooldown = 120 
        | gcd = Short    
        | area = 6
        | arc = 
        | cost = 340,380,420,460,500             
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = Health: +150-200,+250-300,+350-400,+450-500,+550-600
        | buff =              
        | other = 
        | affects = Target + Nearby allies       
        | bug   = 
        | quote = "Don't fear brothers! For I'm an avatar of the light!"           
        | notes = This spell can help conjurers that need to heal many targets alone. The target must be damaged for the spell to be cast. 

It does not heal the conjurer even if he/she is in the area of effect.

This spell can be cast under the effects of sanctuary, unlike Greater Regeneration.

Documented changes

  • Version 1.6.4 (2010/9/21): Casting time reduced.
  • Version 1.6.3 (2010/9/21): Added.
        | icon = 
      }}

Summon

        |   Passive. Increases the summon's hp.                         
        | name = Material Bond
        | class = Conjurer           
        | discipline = Summon
        | position = 4     
        | type = Passive
        | summary = Passive. Increases the summon's hp.
        | description = Improved the bond between the summoned creature and the material plane. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Summon health: +5%, +10%, +15%, +20%, +25%             
        | other = 
        | affects = Summon       
        | bug   = 
        | quote = "I'm not going back... not without a fight!"           
        | notes = 
        | icon = 
      }}

Sorcery

        |   Improves the conjurer's knock down resistance.                         
        | name = Mirage
        | class = Conjurer           
        | discipline = Sorcery
        | position = 5     
        | type = Constant
        | summary = Improves the conjurer's knock down resistance.
        | description = The conjurer creates a distorted version of herself. It's difficult to knock her down. 
        | casting = 1       
        | range = 
        | cooldown = 60 
        | gcd =     
        | area = 3
        | arc = 
        | cost = 65, 80, 95, 110, 125             
        | duration = 30
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Resist knock: +10%, +20%, +30%, +40%, +50%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "I may be weak, but can you tell which one is me?"           
        | notes = This power is no longer present in the game.
A conjurer buffed with Mirage

Mirage is not often used by conjurers, because its full potential is not known. If used precisely, it can give many people knock down resistance as long as they stay within the very small range of its effect. This is, of course, considering that it has an effect, as testing has not shown this to be the case.

Documented changes

  • Version 1.6.3 (2010/9/21): Removed.
        | icon = 
      }}
        |   The opponents in the tremor area become dizzy and can't use spells.                         
        | name = Tremor
        | class = Conjurer           
        | discipline = Sorcery
        | position = 9     
        | type = Constant
        | summary = The opponents in the tremor area become dizzy and can't use spells.
        | description = The opponents in the tremor area cannot concentrate enough to use powers. 
        | casting = 3       
        | range = 25
        | cooldown = 60 
        | gcd =     
        | area = 10
        | arc = 
        | cost = 250, 275, 300, 325, 350             
        | duration = 4, 6, 8, 10, 12
        | damage =          
        | debuff = Dizzy
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Multiple opponents       
        | bug   = 
        | quote = "It's kinda hard to cast when the earth keeps trying to swallow you"           
        | notes = 
        | icon = 
      }}