Archer

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Revision as of 19:52, 9 February 2010 by 24.84.205.185 (talk) (→‎Evasion)
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An Archer from the realm of Ignis.

The archer class focuses on ranged combat using short and long bows. Archers are quicker than any other class and have higher evasion rate. The main attribute of the archer is dexterity, giving higher bow damage, spell focus and evasion rate. Archers, not having a specific secondary attribute, may choose a balance between concentration, intelligence and constitution.

Powers

The 4 disciplines of archer powers are:

  • Short Bows: Gives increased abilities with a short bow that may cause damage, affect the target's abilities, or increase the user's stats
  • Long Bows: Allows abilities with a long bow that have varying effects.
  • Tricks: Contains skills that do low damage but affect opponent's stats
  • Evasion: Gives the player special abilities that increase dodge chance and damage absorption.

Short Bows

Movements and techniques for short bow using.

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  Name Pos. Type Casting Cooldown Duration Range Area
Dual Shot 1 Direct 0.5 7 0
Deals additional slashing damage and an increased percentage of weapon damage.
Rapid Shot 2 Constant 0 60 10,15,20,25,30
Increases attack speed.
Grounding Arrow 3 Constant 0.5 60 1,2,3,4,5 0
Immobilizes a target.
Lightness 4 Passive
Passively increases dexterity.
Meditation 5 Constant 0 120 50,60,70,80,90
Increases Concentration.
Adaptability 6 Constant 0 80 4,6,8,10,12
Increases critical hit chance.
Tear Apart 7 Constant 1 30 8,9,10,11,12 0
Does damage over time.
Duelist 8 Passive
Passively increases accuracy.
Hinder 9 Constant 1 60 30 0 6
Slows down enemies in an area around the selected target.
Repetition Shot 10 Direct 1.5 180 10
Does high damage in the area in front of the archer.

Long Bows

Movements and techniques for long bow using.

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  Name Pos. Type Casting Cooldown Duration Range Area
Shield Piercing 1 Direct 0.5 10 0
An arrow of incredible strength is fired.
Parabolic Shot 2 Constant 0 40 15,18,21,25,30
Increases bow range temporarily.
Maneuver 3 Constant 0 120 40
Increases dexterity temporarily.
Eagle's Eye 4 Constant 0 120 120
Increases accuracy.
Point Shot 5 Constant 0 45 40
Increases critical hit chance.
Omnipresent 6 Passive
Passively increases Concentration.
Break Apart 7 Constant 1.5 40 15 0
Deals damage over time and lowers the target's constitution.
Specialist 8 Passive
Passively increases bow damage.
Obfuscate 9 Constant 1 30 30 0
Reduces target's Concentration.
Projectile Rain 10 Direct 3 180 0 10
Deals damage to the target and enemies around it.

Tricks

Ruses and techniques for getting combat advantage.

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  Name Pos. Type Casting Cooldown Duration Range Area
Ambush 1 Direct 0.5 30 2,3,4,5,6 12
The enemy is surprised and knocked out, unable to attack.
Sudden Strike 2 Constant 1 40 20,25,30,35,40 25
Reduces the target's armour.
Stunning Fist 3 Constant 0.5 45 2,3,4,5,6
Close range spell which stuns the target.
Retaliation 4 Constant 0 20 15
A percentage of spell damage is returned to the attacker.
Sticky Touch 5 Constant 1.5 45 45 25
Reduces attack speed.
Dirty Fighting 6 Constant 0 30 10,15,20,25,30
Reduces range but increases base damage.
Finesse 7 Constant 1 100 50
The archer is harder to hit.
Sentinel 8 Passive
Increases the hunter's Concentration and Dexterity.
Distracting Shot 9 Constant 1 50 4,5,6,7,8 25
The target is stunned.
Caltrop's Arrow 10 Constant 1.5 180 20 25 10
Reduces a target and enemies around that target's movement speed.


Evasion

Movements and techniques for avoiding being hit in combat.

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  Name Pos. Type Casting Cooldown Duration Range Area
Dodge 1 Constant 0 45 10,15,20,25,30
Temporarily increases evade chance.
Mobility 2 Constant 0 60 20
Increases movement speed.
Evasive Tactics 3 Constant 0 50 40
Temporarily increases armour.
Cat Reflexes 4 Passive
Passively increases evasion chance.
Acrobatic 5 Constant 0 80 40,45,50,55,60
Absorbs a percentage of damage dealt to the archer.
Spell Elude 6 Constant 0 120 40,50,60,70,80
Increases spell resist chance.
Escapist 7 Constant 0 60 3,4,5,6,8
Increases evasion chance.
Wits 8 Passive
Passively increases intelligence.
Low Profile 9 Constant 0.5 60 4,5,6,8,10
The archer cannot attack nor be attacked.
Son of the Wind 10 Constant 0 80 3,4,5,6,8
The archer resists almost every spell.

Subclasses

Subclasses for Archers are the Marksman (Offensive) and the Hunter (Supportive). Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills. Hunters are able to detect realm enemies, camouflage themselves and have the highest speed, making them top scouts and trackers. Their offensive power suffers, but they can tame wild creatures to aid them in battle.

Marksman

  • Aiming Mastery: Gives the marksman increased accuracy, range and damage when fighting
  • Arrow Mastery: Focuses on using arrows that have special abilities, such as poison or extra damage

Hunter

  • Scouting: Gives the Hunter the ability to detect monsters, allies, and enemies from other realms
  • Pets: Allows the Hunter to tame beasts and enhance their pet's abilities