Hinder

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"Trying to run is frustrating and useless"


Hinder is a Archer power: the 9th of the Short Bows discipline.

The enemy movement and attack is hampered.
Type: Constant
Discipline level: 17
Character level: 33
Affects: Multiple opponentsCasting time: 1s Range: Weapon rangeArea: 6mCooldown time: 60sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 75 125 175 225 275
Spell duration 30s
 
Debuffs on enemies
Hit chance -10% -20% -30% -40% -50%
Movement speed -5% -7% -9% -12% -15%

Notes

Hinder is nice for controlling groups of enemies, and preventing them from running. Combined with Ensnaring Arrow, Hunters can severely limit a target's movement ability.