Hinder
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"Trying to run is frustrating and useless"
Hinder is a Archer power: the 9th of the Short Bows discipline.
The enemy movement and attack is hampered.
|
Type: Constant |
Discipline level: 17 | |
Character level: 33 | |
Affects: Multiple opponentsCasting time: 1s Range: Weapon rangeArea: 6mCooldown time: 60sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 75 | 125 | 175 | 225 | 275 |
Spell duration | 30s | ||||
Debuffs on enemies | |||||
Hit chance | -10% | -20% | -30% | -40% | -50% |
Movement speed | -5% | -7% | -9% | -12% | -15% |
Notes
Hinder is nice for controlling groups of enemies, and preventing them from running. Combined with Ensnaring Arrow, Hunters can severely limit a target's movement ability.