Grounding Arrow
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"Getting close to an archer doesn't always means you are safe"
Grounding Arrow is a Archer power: the 3rd of the Short Bows discipline.
An arrow is shot at the opponent's feet, hindering movement.
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Type: Constant |
Discipline level: 5 | |
Character level: 9 | |
Affects: Single opponentCasting time: 0.5s Range: Weapon rangeCooldown time: 60sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 95 | 120 | 145 | 170 | 195 |
Spell duration | 1s | 2s | 3s | 4s | 5s |
Damage to enemies | |||||
Attack damage | 80% | 90% | 100% | 110% | 120% |
Debuffs on enemies | |||||
Immobilize |
Notes
Grounding Arrow is a powerful skill for archers, as one of the few crowd control skills that will pass through Divine Intervention. It can be used to effectively keep meele players at a distantance from the archer or trap an escaping player.
Documented Changes
- Version 1.10.10 (2014/9/19): Increased cooldown to 60 s. Modified immobilize effect to have duration 1-5
- Version 1.10.9 (2014/8/28): Removed the dexterity debuff. Added an Immobilize debuff. Cast time reduced to 0.5 s. Attack damage changed to 80% to 120% for levels 1-5.