Dodge
Jump to navigation
Jump to search
"Evasion rule 1: Move away from things that hurt"
Dodge is a Archer power: the 1st of the Evasion discipline.
Improves the caster's evasion chance.
|
Type: Constant |
| Discipline level: 1 | |
| Character level: 1 | |
| Affects: SelfCasting time: 0s (Instant)Cooldown time: 45sGlobal Cooldown: Short | |
| Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| Mana cost | 60 | 80 | 100 | 120 | 140 |
| Spell duration | 10s | 15s | 20s | 25s | 30s |
| Buffs | |||||
| Evade chance | +30% | ||||
Notes
Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells.
When used, a green light spirals it's way up trough the archer quickly.
Documented changes
- Version 1.0.0 (2008/12/17): Now gives a bonus to evade chance instead of a fixed chance to evade attacks.
- Version 0.9.12 (2007/6/7): Now gives a fixed chance to evade attacks.
