Archer: Difference between revisions
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Archers, not having a specific secondary attribute, may choose a balance between [[concentration]], [[intelligence]] and [[constitution]]. | Archers, not having a specific secondary attribute, may choose a balance between [[concentration]], [[intelligence]] and [[constitution]]. | ||
==Powers== | |||
The 4 [[discipline]]s of archer [[powers]] are: | |||
*[[#Short Bows|Short Bows]]: Gives increased abilities with a [[Short Bows|short bow]] that may cause damage, affect the target's abilities, or increase the user's stats | |||
*[[#Long Bows|Long Bows]]: Allows abilities with a [[Long Bows|long bow]] that have varying effects. | |||
*[[#Tricks|Tricks]]: Contains skills that do low damage but affect opponent's stats | |||
*[[#Evasion|Evasion]]: Gives the player special abilities that increase dodge chance and damage absorption. | |||
===Short Bows=== | |||
[[Image:Short Bows Discipline Icon.png|left]] ''Movements and techniques for short bow using.'' | |||
{{Short Bows Powers}} | |||
=== | ===Long Bows=== | ||
[[Image:Long Bows Discipline Icon.png|left]] ''Movements and techniques for long bow using.'' | |||
{{Long Bows Powers}} | |||
===Tricks=== | |||
[[Image:Tricks Discipline Icon.png|left]] ''Ruses and techniques for getting combat advantage.'' | |||
{{Tricks Powers}} | |||
====Evasion==== | ====Evasion==== | ||
[[Image:Evasion Discipline Icon.png|left]] ''Movements and techniques for avoiding being stroke in combat.'' | |||
{{Evasion Powers}} | |||
==Subclasses== | ==Subclasses== |
Revision as of 19:30, 16 July 2009
The archer is a class that focuses on ranged combat using short and long bows. Archers are quicker than other classes and have higher evasion rate. The main attribute of the archer is dexterity, giving higher bow damage, spell focus and evasion rate. Archers, not having a specific secondary attribute, may choose a balance between concentration, intelligence and constitution.
Powers
The 4 disciplines of archer powers are:
- Short Bows: Gives increased abilities with a short bow that may cause damage, affect the target's abilities, or increase the user's stats
- Long Bows: Allows abilities with a long bow that have varying effects.
- Tricks: Contains skills that do low damage but affect opponent's stats
- Evasion: Gives the player special abilities that increase dodge chance and damage absorption.
Short Bows
Movements and techniques for short bow using.
edit this table | ||||||||
Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
---|---|---|---|---|---|---|---|---|
Dual Shot | 1 | Direct | 0.5 | 7 | 0 | |||
Deals additional slashing damage and an increased percentage of weapon damage. | ||||||||
Rapid Shot | 2 | Constant | 0 | 60 | 10,15,20,25,30 | |||
Increases attack speed. | ||||||||
Grounding Arrow | 3 | Constant | 0.5 | 60 | 1,2,3,4,5 | 0 | ||
Immobilizes a target. | ||||||||
Lightness | 4 | Passive | ||||||
Passively increases dexterity. | ||||||||
Meditation | 5 | Constant | 0 | 120 | 50,60,70,80,90 | |||
Increases Concentration. | ||||||||
Adaptability | 6 | Constant | 0 | 80 | 4,6,8,10,12 | |||
Increases critical hit chance. | ||||||||
Tear Apart | 7 | Constant | 1 | 30 | 8,9,10,11,12 | 0 | ||
Does damage over time. | ||||||||
Duelist | 8 | Passive | ||||||
Passively increases accuracy. | ||||||||
Hinder | 9 | Constant | 1 | 60 | 30 | 0 | 6 | |
Slows down enemies in an area around the selected target. | ||||||||
Repetition Shot | 10 | Direct | 1.5 | 180 | 10 | |||
Does high damage in the area in front of the archer. |
Long Bows
Movements and techniques for long bow using.
edit this table | ||||||||
Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
---|---|---|---|---|---|---|---|---|
Shield Piercing | 1 | Direct | 0.5 | 10 | 0 | |||
An arrow of incredible strength is fired. | ||||||||
Parabolic Shot | 2 | Constant | 0 | 40 | 15,18,21,25,30 | |||
Increases bow range temporarily. | ||||||||
Maneuver | 3 | Constant | 0 | 120 | 40 | |||
Increases dexterity temporarily. | ||||||||
Eagle's Eye | 4 | Constant | 0 | 120 | 120 | |||
Increases accuracy. | ||||||||
Point Shot | 5 | Constant | 0 | 45 | 40 | |||
Increases critical hit chance. | ||||||||
Omnipresent | 6 | Passive | ||||||
Passively increases Concentration. | ||||||||
Break Apart | 7 | Constant | 1.5 | 40 | 15 | 0 | ||
Deals damage over time and lowers the target's constitution. | ||||||||
Specialist | 8 | Passive | ||||||
Passively increases bow damage. | ||||||||
Obfuscate | 9 | Constant | 1 | 30 | 30 | 0 | ||
Reduces target's Concentration. | ||||||||
Projectile Rain | 10 | Direct | 3 | 180 | 0 | 10 | ||
Deals damage to the target and enemies around it. |
Tricks
Ruses and techniques for getting combat advantage.
edit this table | ||||||||
Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
---|---|---|---|---|---|---|---|---|
Ambush | 1 | Direct | 0.5 | 30 | 2,3,4,5,6 | 12 | ||
The enemy is surprised and knocked out, unable to attack. | ||||||||
Sudden Strike | 2 | Constant | 1 | 40 | 20,25,30,35,40 | 25 | ||
Reduces the target's armour. | ||||||||
Stunning Fist | 3 | Constant | 0.5 | 45 | 2,3,4,5,6 | |||
Close range spell which stuns the target. | ||||||||
Retaliation | 4 | Constant | 0 | 20 | 15 | |||
A percentage of spell damage is returned to the attacker. | ||||||||
Sticky Touch | 5 | Constant | 1.5 | 45 | 45 | 25 | ||
Reduces attack speed. | ||||||||
Dirty Fighting | 6 | Constant | 0 | 30 | 10,15,20,25,30 | |||
Reduces range but increases base damage. | ||||||||
Finesse | 7 | Constant | 1 | 100 | 50 | |||
The archer is harder to hit. | ||||||||
Sentinel | 8 | Passive | ||||||
Increases the hunter's Concentration and Dexterity. | ||||||||
Distracting Shot | 9 | Constant | 1 | 50 | 4,5,6,7,8 | 25 | ||
The target is stunned. | ||||||||
Caltrop's Arrow | 10 | Constant | 1.5 | 180 | 20 | 25 | 10 | |
Reduces a target and enemies around that target's movement speed. |
Evasion
Movements and techniques for avoiding being stroke in combat.
edit this table | ||||||||
Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
---|---|---|---|---|---|---|---|---|
Dodge | 1 | Constant | 0 | 45 | 10,15,20,25,30 | |||
Temporarily increases evade chance. | ||||||||
Mobility | 2 | Constant | 0 | 60 | 20 | |||
Increases movement speed. | ||||||||
Evasive Tactics | 3 | Constant | 0 | 50 | 40 | |||
Temporarily increases armour. | ||||||||
Cat Reflexes | 4 | Passive | ||||||
Passively increases evasion chance. | ||||||||
Acrobatic | 5 | Constant | 0 | 80 | 40,45,50,55,60 | |||
Absorbs a percentage of damage dealt to the archer. | ||||||||
Spell Elude | 6 | Constant | 0 | 120 | 40,50,60,70,80 | |||
Increases spell resist chance. | ||||||||
Escapist | 7 | Constant | 0 | 60 | 3,4,5,6,8 | |||
Increases evasion chance. | ||||||||
Wits | 8 | Passive | ||||||
Passively increases intelligence. | ||||||||
Low Profile | 9 | Constant | 0.5 | 60 | 4,5,6,8,10 | |||
The archer cannot attack nor be attacked. | ||||||||
Son of the Wind | 10 | Constant | 0 | 80 | 3,4,5,6,8 | |||
The archer resists almost every spell. |
Subclasses
Subclasses for Archers are the Marksman (Offensive) and the Hunter (Supportive). Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills. Hunters are able to detect realm enemies, camouflage themselves and have the highest speed, making them top scouts and trackers. Their offensive power suffers, but they can tame wild creatures to aid them in battle.
Marksman
- Aiming Mastery: Gives the marksman increased accuracy, range and damage when fighting
- Arrow Mastery: Focuses on using arrows that have special abilities, such as poison or extra damage
Hunter
- Tracking: Gives the Hunter the ability to detect monsters, allies, and enemies from other realms
- Pets: Allows the Hunter to tame beasts and enhance their pet's abilities