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[[image:archer-cropped.jpg|250px|right|Archer Class|An Archer from the realm of [[Ignis]].]] ''"He who strikes first won't have to strike again - If he strikes hard enough."'' - Game Description The archer class focuses on ranged combat using short and long bows. Archers are quicker than any other class and have higher evasion rate. The main attribute of the archer is [[dexterity]], giving higher [[attack damage|bow damage]], [[spell focus]] and [[evasion|evasion rate]]. Archers, not having a specific secondary attribute, may choose a balance between [[concentration]], [[intelligence]] and [[constitution]]. ==Starting Stats== {| style="width:100%;" class="wikitable sortable" |- | Attribute | [[Wood Elves]] [[Image:Syrtis Shield Icon.png|20px|link=Syrtis]] | [[Alturians]] [[Image:Syrtis Shield Icon.png|20px|link=Syrtis]] | [[Half Elves]] [[Image:Syrtis Shield Icon.png|20px|link=Syrtis]] | [[Lamai]] All | [[Esquelios]] [[Image:Ignis Shield Icon.png|20px|link=Ignis]] | [[Moloks]] [[Image:Ignis Shield Icon.png|20px|link=Ignis]] | [[Dwarves]] [[Image:Alsius Shield Icon.png|20px|link=Alsius]] | [[Nordos]] [[Image:Alsius Shield Icon.png|20px|link=Alsius]] |- |Concentration |25 |30 |25 |27 |25 |25 |25 |30 |- |Constitution |20 |20 |25 |22 |25 |20 |25 |20 |- |Dexterity |30 |25 |30 |27 |25 |30 |25 |25 |- |Intelligence |25 |20 |20 |22 |25 |20 |20 |25 |- |Strength |20 |25 |20 |22 |20 |25 |25 |20 |} ==Powers== The 4 [[discipline]]s of archer [[powers]] are: *[[#Short Bows|Short Bows]]: Gives increased abilities with a [[Short Bows|short bow]] that may cause damage, affect the target's abilities, or increase the user's stats *[[#Long Bows|Long Bows]]: Allows abilities with a [[Long Bows|long bow]] that have varying effects. *[[#Tricks|Tricks]]: Contains skills that do low damage but affect opponent's stats *[[#Evasion|Evasion]]: Gives the player special abilities that increase dodge chance and damage absorption. ===Short Bows=== [[Image:Short Bows Discipline Icon.png|left]] ''Movements and techniques for short bow using.'' {{Short Bows Powers}} ===Long Bows=== [[Image:Long Bows Discipline Icon.png|left]] ''Movements and techniques for long bow using.'' {{Long Bows Powers}} ===Tricks=== [[Image:Tricks Discipline Icon.png|left]] ''Ruses and techniques for getting combat advantage.'' {{Tricks Powers}} ===Evasion=== [[Image:Evasion Discipline Icon.png|left]] ''Movements and techniques for avoiding being hit in combat.'' {{Evasion Powers}} ==Subclasses== Subclasses for Archers are the [[Marksman]] (Offensive) and the [[Hunter]] (Tactic). Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills. Hunters are able to detect realm enemies, camouflage themselves and their allies, which allow them to create ambushes and kill priority targets. Their offensive powers are very limited,but if wisely used can make of the hunter a very effective assassin. They also can tame wild creatures to aid them in the combat. ==== Marksman ==== *[[Aiming Mastery]]: Gives the marksman increased accuracy, range and damage when fighting *[[Arrow Mastery]]: Focuses on using arrows that have special abilities, such as poison or extra damage ==== Hunter ==== *[[Scouting]]: Is a tactic discipline that allows the Hunter to detect enemies from other realms, get invisible, turn allies invisible, reveal invisible enemies and increase the damage of the hunter for a few seconds allowing a burst of damage which if wisely used can kill a enemy very quickly. *[[Pets]]: Allows the Hunter to tame beasts and enhance their pet's abilities [[Category:Classes]]
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