Template:Sorcery Powers: Difference between revisions

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<onlyinclude>{{powers | {{{1|}}} | name = Sorcery
<onlyinclude>{{powers | {{{1|}}} | name = Sorcery
   | Force Armor | <!-- Type an alternate description here if desired -->
   | Force Armor  
   | Shifting Silhouette | Increases the target's evade chance.
   | Shifting Silhouette  
   | Friendly Shielding | <!-- Type an alternate description here if desired -->
   | Friendly Shielding  
   | Mind Blank | <!-- Type an alternate description here if desired -->
   | Mind Blank  
   | Mirage | Improves the conjurer's [[knock down]] resistance.
   | Mirage  
   | Karma Mirror | <!-- Type an alternate description here if desired -->
   | Karma Mirror  
   | Sanctuary | Makes the conjurer invulnerable, but unable to attack.
   | Sanctuary  
   | Insightful | <!-- Type an alternate description here if desired -->
   | Insightful  
   | Tremor | The opponents in the tremor area become [[dizzy]] and can't use spells.
   | Tremor  
   | Steel Skin | <!-- Type an alternate description here if desired -->
   | Steel Skin  
}}</onlyinclude>
}}</onlyinclude>

Revision as of 17:54, 16 July 2009

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Force Armor 1 Constant 2 70 60
A force field is created that grants the conjurer extra protection.
Shifting Silhouette 2 Constant 3 50 40 20
Increases the target's evade chance.
Friendly Shielding 3 Constant 1.5 25 60 25
Gives an ally additional protection.
Mind Blank 4 Activable 1 60
The conjurer gets resistance to crowd control effects.
Mirage 5 Constant 1 60 30 3
Improves the conjurer's knock down resistance.
Karma Mirror 5 Constant 1 60 30
Reflects part of the damage received while the spell is active.
Sanctuary 8 Constant 1.5 70 10,12,14,16,20
Makes the conjurer invulnerable, but unable to attack.
Insightful 9 Passive
The caster gains a duration bonus to all powers received from allies or himself.
Tremor 9 Constant 3 60 4,6,8,10,12 25 10
The opponents in the tremor area become dizzy and can't use spells.
Steel Skin 10 Constant 1 180 20,25,30,35,40
The conjurer creates a magic mantle that significantly reduces slashing, piercing and blunt damage.