Template:Sorcery Powers: Difference between revisions

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<onlyinclude>{{powers | {{{1|}}} | name = Sorcery
<onlyinclude>{{powers | {{{1|}}} | name = Sorcery
   | Force Armor | <!-- Type an alternate description here if desired -->
   | Force Armor  
   | Shifting Silhouette | Increases the target's evade chance.
   | Shifting Silhouette  
   | Friendly Shielding | <!-- Type an alternate description here if desired -->
   | Friendly Shielding  
   | Mind Blank | <!-- Type an alternate description here if desired -->
   | Mind Blank  
   | Mirage | Improves the conjurer's [[knock down]] resistance.
  | Karma Mirror
   | Karma Mirror | <!-- Type an alternate description here if desired -->
   | Magic Barrier
   | Sanctuary | Makes the conjurer invulnerable, but unable to attack.
   | Material Wall
   | Insightful | <!-- Type an alternate description here if desired -->
   | Sanctuary  
  | Tremor | The opponents in the tremor area become [[dizzy]] and can't use spells.
   | Insightful  
   | Steel Skin | <!-- Type an alternate description here if desired -->
   | Steel Skin  
}}</onlyinclude>
}}</onlyinclude>

Latest revision as of 17:57, 6 November 2020

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Force Armor 1 Constant 2 70 60
A force field is created that grants the conjurer extra protection.
Shifting Silhouette 2 Constant 3 50 40 20
Increases the target's evade chance.
Friendly Shielding 3 Constant 1.5 25 60 25
Gives an ally additional protection.
Mind Blank 4 Activable 1 60
The conjurer gets resistance to crowd control effects.
Karma Mirror 5 Constant 1 60 30
Reflects part of the damage received while the spell is active.
Magic Barrier 6 Constant 2 120 120 25
Gives magic resistance to the target.
Material Wall 7 Constant 2 120 120 25
Gives physical resistance to the target.
Sanctuary 8 Constant 1.5 70 10,12,14,16,20
Makes the conjurer invulnerable, but unable to attack.
Insightful 9 Passive
The caster gains a duration bonus to all powers received from allies or himself.
Steel Skin 10 Constant 1 180 20,25,30,35,40
The conjurer creates a magic mantle that significantly reduces slashing, piercing and blunt damage.