Template:Sorcery Powers: Difference between revisions
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<onlyinclude>{{powers | {{{1|}}} | name = Sorcery | <onlyinclude>{{powers | {{{1|}}} | name = Sorcery | ||
| Force Armor | | Force Armor | ||
| Shifting Silhouette | | Shifting Silhouette | ||
| Friendly Shielding | | Friendly Shielding | ||
| Mind Blank | | | Mind Blank | ||
| | | Karma Mirror | ||
| | | Magic Barrier | ||
| Sanctuary | | Material Wall | ||
| Insightful | | Sanctuary | ||
| Insightful | |||
| Steel Skin | | Steel Skin | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 17:57, 6 November 2020
| edit this table | ||||||||
| Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
|---|---|---|---|---|---|---|---|---|
| Force Armor | 1 | Constant | 2 | 70 | 60 | |||
| A force field is created that grants the conjurer extra protection. | ||||||||
| Shifting Silhouette | 2 | Constant | 3 | 50 | 40 | 20 | ||
| Increases the target's evade chance. | ||||||||
| Friendly Shielding | 3 | Constant | 1.5 | 25 | 60 | 25 | ||
| Gives an ally additional protection. | ||||||||
| Mind Blank | 4 | Activable | 1 | 60 | ||||
| The conjurer gets resistance to crowd control effects. | ||||||||
| Karma Mirror | 5 | Constant | 1 | 60 | 30 | |||
| Reflects part of the damage received while the spell is active. | ||||||||
| Magic Barrier | 6 | Constant | 2 | 120 | 120 | 25 | ||
| Gives magic resistance to the target. | ||||||||
| Material Wall | 7 | Constant | 2 | 120 | 120 | 25 | ||
| Gives physical resistance to the target. | ||||||||
| Sanctuary | 8 | Constant | 1.5 | 70 | 10,12,14,16,20 | |||
| Makes the conjurer invulnerable, but unable to attack. | ||||||||
| Insightful | 9 | Passive | ||||||
| The caster gains a duration bonus to all powers received from allies or himself. | ||||||||
| Steel Skin | 10 | Constant | 1 | 180 | 20,25,30,35,40 | |||
| The conjurer creates a magic mantle that significantly reduces slashing, piercing and blunt damage. | ||||||||