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[[image:archer-cropped.jpg|250px|right|Archer Class|An Archer from the realm of [[Ignis]].]] | [[image:archer-cropped.jpg|thumb|250px|right|Archer Class|An Archer from the realm of [[Ignis]].]] | ||
The archer is a class that focuses on ranged combat using short and long bows. Archers are quicker than other classes and have higher evasion rate. The main attribute of the archer is the Dexterity attribute; higher Dexterity gives higher bow damage and higher evasion rate. | |||
There are 4 skill branches in the archer tree | |||
*Tricks: Contains skills that do low damage but affect opponent's stats | |||
*Evasion: Gives the player special abilities that increase dodge chance and damage absorption | |||
* | *Short bow: Gives increased abilities with a short bow that may cause damage, affect the target's abilities, or increase the user's stats | ||
* | *Long bow: Allows abilities with a long bow that have varying effects | ||
== | ==Archer Spells== | ||
The following is a list of disciplines and spells which all subclasses of the archer have access to. | |||
{{ | ====Short Bows==== | ||
*{{:Dual Shot | Deals additional [[slashing]] damage and an increased percentage of weapon damage. }} | |||
*{{:Rapid Shot | Increases [[attack speed]]. }} | |||
*{{:Grounding Arrow | Reduces target's [[dexterity]]. }} | |||
*{{:Lightness | [[Passive]]ly increases [[dexterity]]. }} | |||
*{{:Meditation | Increases [[concentration]]. }} | |||
*{{:Adaptability | Increases [[critical hit]] chance. }} | |||
*{{:Tear Apart | Does damage over time. }} | |||
*{{:Duelist | [[Passive]]ly increases accuracy. }} | |||
*{{:Hinder | Slows down enemies in an area around the selected target. }} | |||
*{{:Repetition Shot | Does high damage in the area in front of the archer. }} | |||
===Long Bows=== | ====Long Bows==== | ||
[[ | *{{:Shield Piercing | Does [[piercing]] damage. }} | ||
*{{:Parabolic Shot | Increases bow [[range]] temporarily. }} | |||
*{{:Maneuver | Increases [[dexterity]] temporarily. }} | |||
*{{:Eagle Eye | Increases accuracy. }} | |||
*{{:Point Shot | Increases [[critical hit]] chance. }} | |||
*{{:Omnipresent | [[Passive]] [[concentration]] increase. }} | |||
*{{:Break Apart | Deals damage over time and lowers the target's [[constitution]]. }} | |||
*{{:Specialist | [[Passive]]ly increases bow damage. }} | |||
*{{:Ofuscate | Reduces target's [[concentration]]. }} | |||
*{{:Proyectile Rain | Deals damage to the target and enemies around it. }} | |||
{{ | ====Tricks==== | ||
*{{:Ambush | [[Knock]]s the target down. }} | |||
*{{:Sudden Strike | Reduces the target's armour. }} | |||
*{{:Stunning Fist | Close range spell which prevents a target from attacking. }} | |||
*{{:Retaliation | A percentage of spell damage is returned to the attacker. }} | |||
*{{:Sticky Touch | Reduces attack speed. }} | |||
*{{:Dirty Fighting | Reduces [[range]] but increases base damage. }} | |||
*{{:Finesse | The archer is harder to hit. }} | |||
*{{:Confuse | Target cannot cast non-damaging spells. }} | |||
*{{:Distracting Shot | The target is [[stun]]ned. }} | |||
*{{:Caltrops Arrow | Reduces a target and enemies around that target's movement speed. }} | |||
=== | ====Evasion==== | ||
[[ | *{{:Dodge | Temporarily increases [[evade]] chance. }} | ||
*{{:Mobility | Increases movement speed. }} | |||
{{ | *{{:Evasive Tactics | Temporarily increases armour. }} | ||
*{{:Cat Reflexes | Passively increases evasion chance. }} | |||
*{{:Acrobatic | Absorbs a percentage of damage dealt to the archer. }} | |||
*{{:Low Profile | The archer cannot attack nor be attacked. }} | |||
*{{:Spell Elude | Increases spell [[resist]] chance. }} | |||
[[ | *{{:Wits | [[Passive]]ly increases [[intelligence]]. }} | ||
*{{:Escapist | When a target comes near, the archer gains a 5 second speed boost. }} | |||
{{ | *{{:Son of the Wind | The archer evades almost every attack or spell and has increased movement speed for up to 20 seconds, but cannot cast damaging spells. }} | ||
==Subclasses== | ==Subclasses== | ||
Subclasses for Archers are the [[Marksman]] (Offensive) and the [[Hunter]] ( | Subclasses for Archers are the [[Marksman]] (Offensive) and the [[Hunter]] (Supportive). | ||
Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills. | Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills. | ||
Hunters are able to detect realm enemies, camouflage themselves and | Hunters are able to detect realm enemies, camouflage themselves and have the highest speed, making them top scouts and trackers. Their offensive power suffers, but they can tame wild creatures to aid them in battle. | ||
==== Marksman ==== | ==== Marksman ==== | ||
* | *Aiming Mastery: Gives the marksman increased accuracy, range and damage when fighting | ||
* | *Arrow Mastery: Focuses on using arrows that have special abilities, such as poison or extra damage | ||
==== Hunter ==== | ==== Hunter ==== | ||
* | *Tracking: Gives the Hunter the ability to detect monsters, allies, and enemies from other realms | ||
* | *Pets: Allows the Hunter to tame beasts and enhance their pet's abilities | ||
[[Category:Classes]] | [[Category:Classes]] |