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[[image:archer-cropped.jpg|250px|right|Archer Class|An Archer from the realm of [[Ignis]].]]
[[image:archer-cropped.jpg|thumb|250px|right|Archer Class|An Archer from the realm of [[Ignis]].]]


''"He who strikes first won't have to strike again - If he strikes hard enough."'' - Game Description
The archer is a class that focuses on ranged combat using short and long bows. Archers are quicker than other classes and have higher evasion rate. The main attribute of the archer is the Dexterity attribute; higher Dexterity gives higher bow damage and higher evasion rate.


The archer class focuses on ranged combat using short and long bows. Archers are quicker than any other class and have higher evasion rate. The main attribute of the archer is [[dexterity]], giving higher [[attack damage|bow damage]], [[spell focus]] and [[evasion|evasion rate]].
There are 4 skill branches in the archer tree
Archers, not having a specific secondary attribute, may choose a balance between [[concentration]], [[intelligence]] and [[constitution]].
==Starting Stats==
{| style="width:100%;" class="wikitable sortable"
|-
| Attribute
| [[Wood Elves]]
[[Image:Syrtis Shield Icon.png|20px|link=Syrtis]]
| [[Alturians]]
[[Image:Syrtis Shield Icon.png|20px|link=Syrtis]]
| [[Half Elves]]
[[Image:Syrtis Shield Icon.png|20px|link=Syrtis]]
| [[Lamai]]
All
| [[Esquelios]]
[[Image:Ignis Shield Icon.png|20px|link=Ignis]]
| [[Moloks]]
[[Image:Ignis Shield Icon.png|20px|link=Ignis]]
| [[Dwarves]]
[[Image:Alsius Shield Icon.png|20px|link=Alsius]]
| [[Nordos]]
[[Image:Alsius Shield Icon.png|20px|link=Alsius]]
|-
|Concentration
|25
|30
|25
|27
|25
|25
|25
|30
|-
|Constitution
|20
|20
|25
|22
|25
|20
|25
|20
|-
|Dexterity
|30
|25
|30
|27
|25
|30
|25
|25
|-
|Intelligence
|25
|20
|20
|22
|25
|20
|20
|25
|-
|Strength
|20
|25
|20
|22
|20
|25
|25
|20
|}


==Powers==
*Tricks: Contains skills that do low damage but affect opponent's stats
The 4 [[discipline]]s of archer [[powers]] are:
*Evasion: Gives the player special abilities that increase dodge chance and damage absorption
*[[#Short Bows|Short Bows]]: Gives increased abilities with a [[Short Bows|short bow]] that may cause damage, affect the target's abilities, or increase the user's stats
*Short bow: Gives increased abilities with a short bow that may cause damage, affect the target's abilities, or increase the user's stats
*[[#Long Bows|Long Bows]]: Allows abilities with a [[Long Bows|long bow]] that have varying effects.
*Long bow: Allows abilities with a long bow that have varying effects
*[[#Tricks|Tricks]]: Contains skills that do low damage but affect opponent's stats
*[[#Evasion|Evasion]]: Gives the player special abilities that increase dodge chance and damage absorption.


===Short Bows===
==Archer Spells==
[[Image:Short Bows Discipline Icon.png|left]] ''Movements and techniques for short bow using.''
The following is a list of disciplines and spells which all subclasses of the archer have access to.


{{Short Bows Powers}}
====Short Bows====
*{{:Dual Shot | Deals additional [[slashing]] damage and an increased percentage of weapon damage. }}
*{{:Rapid Shot | Increases [[attack speed]]. }}
*{{:Grounding Arrow | Reduces target's [[dexterity]]. }}
*{{:Lightness | [[Passive]]ly increases [[dexterity]]. }}
*{{:Meditation | Increases [[concentration]]. }}
*{{:Adaptability | Increases [[critical hit]] chance. }}
*{{:Tear Apart | Does damage over time. }}
*{{:Duelist | [[Passive]]ly increases accuracy. }}
*{{:Hinder | Slows down enemies in an area around the selected target. }}
*{{:Repetition Shot | Does high damage in the area in front of the archer. }}


===Long Bows===
====Long Bows====
[[Image:Long Bows Discipline Icon.png|left]] ''Movements and techniques for long bow using.''
*{{:Shield Piercing | Does [[piercing]] damage. }}
*{{:Parabolic Shot | Increases bow [[range]] temporarily. }}
*{{:Maneuver | Increases [[dexterity]] temporarily. }}
*{{:Eagle Eye | Increases accuracy. }}
*{{:Point Shot | Increases [[critical hit]] chance. }}
*{{:Omnipresent | [[Passive]] [[concentration]] increase. }}
*{{:Break Apart | Deals damage over time and lowers the target's [[constitution]]. }}
*{{:Specialist | [[Passive]]ly increases bow damage. }}
*{{:Ofuscate | Reduces target's [[concentration]]. }}
*{{:Proyectile Rain | Deals damage to the target and enemies around it. }}


{{Long Bows Powers}}
====Tricks====
*{{:Ambush | [[Knock]]s the target down. }}
*{{:Sudden Strike | Reduces the target's armour. }}
*{{:Stunning Fist | Close range spell which prevents a target from attacking. }}
*{{:Retaliation | A percentage of spell damage is returned to the attacker. }}
*{{:Sticky Touch | Reduces attack speed. }}
*{{:Dirty Fighting | Reduces [[range]] but increases base damage. }}
*{{:Finesse | The archer is harder to hit. }}
*{{:Confuse | Target cannot cast non-damaging spells. }}
*{{:Distracting Shot | The target is [[stun]]ned. }}
*{{:Caltrops Arrow | Reduces a target and enemies around that target's movement speed. }}


===Tricks===
====Evasion====
[[Image:Tricks Discipline Icon.png|left]] ''Ruses and techniques for getting combat advantage.''
*{{:Dodge | Temporarily increases [[evade]] chance. }}
 
*{{:Mobility | Increases movement speed. }}
{{Tricks Powers}}
*{{:Evasive Tactics | Temporarily increases armour. }}
 
*{{:Cat Reflexes | Passively increases evasion chance. }}
 
*{{:Acrobatic | Absorbs a percentage of damage dealt to the archer. }}
 
*{{:Low Profile | The archer cannot attack nor be attacked. }}
===Evasion===
*{{:Spell Elude | Increases spell [[resist]] chance. }}
[[Image:Evasion Discipline Icon.png|left]] ''Movements and techniques for avoiding being hit in combat.''
*{{:Wits | [[Passive]]ly increases [[intelligence]]. }}
 
*{{:Escapist | When a target comes near, the archer gains a 5 second speed boost. }}
{{Evasion Powers}}
*{{:Son of the Wind | The archer evades almost every attack or spell and has increased movement speed for up to 20 seconds, but cannot cast damaging spells. }}


==Subclasses==
==Subclasses==
Subclasses for Archers are the [[Marksman]] (Offensive) and the [[Hunter]] (Tactic).  
Subclasses for Archers are the [[Marksman]] (Offensive) and the [[Hunter]] (Supportive).  
Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills.
Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills.
Hunters are able to detect realm enemies, camouflage themselves and their allies, which allow them to create ambushes and kill priority targets. Their offensive powers are very limited,but if wisely used can make of the hunter a very effective assassin. They also can tame wild creatures to aid them in the combat.
Hunters are able to detect realm enemies, camouflage themselves and have the highest speed, making them top scouts and trackers. Their offensive power suffers, but they can tame wild creatures to aid them in battle.


==== Marksman ====
==== Marksman ====
*[[Aiming Mastery]]: Gives the marksman increased accuracy, range and damage when fighting
*Aiming Mastery: Gives the marksman increased accuracy, range and damage when fighting
*[[Arrow Mastery]]: Focuses on using arrows that have special abilities, such as poison or extra damage
*Arrow Mastery: Focuses on using arrows that have special abilities, such as poison or extra damage


==== Hunter ====
==== Hunter ====
*[[Scouting]]: Is a tactic discipline that allows the Hunter to detect enemies from other realms, get invisible, turn allies invisible, reveal invisible enemies and increase the damage of the hunter for a few seconds allowing a burst of damage which if wisely used can kill a enemy very quickly.
*Tracking: Gives the Hunter the ability to detect monsters, allies, and enemies from other realms
*[[Pets]]: Allows the Hunter to tame beasts and enhance their pet's abilities
*Pets: Allows the Hunter to tame beasts and enhance their pet's abilities
 
[[Category:Classes]]
[[Category:Classes]]
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