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|
Name |
Pos. |
Type |
Casting |
Cooldown |
Duration |
Range |
Area |
|
Heal Ally |
1 |
Direct |
0.5 |
5 |
|
25 |
|
Heals an ally.
|
|
Heal Self |
2 |
Direct |
1 |
15 |
|
|
|
Heals the caster.
|
|
Resurrect |
3 |
Constant |
6 |
120 |
0,0,30 |
8 |
|
Brings an ally back to life. In higher levels it also gives improved hit chance, armor bonus and invulnerability.
|
|
Regenerate Ally |
4 |
Constant |
0.5 |
20 |
30 |
25 |
|
Heals an ally over time.
|
|
Regenerate Self |
5 |
Constant |
1 |
30 |
30 |
|
|
Heals the caster over time.
|
|
Divine Intervention |
6 |
Constant |
1 |
110 |
10,20,35,50,70 |
25 |
|
Makes the ally immune to non-damaging powers.
|
|
Life Savior |
7 |
Direct |
1.5 |
60 |
|
20 |
|
Heals an ally to a large extent.
|
|
Greater Regeneration |
8 |
Constant |
1.5 |
180 |
30 |
|
10 |
Power that heals all allies near the caster over time.
|
|
Greater Healing |
9 |
Direct |
1.5 |
120 |
|
|
6 |
Power that heals all allies in an area.
|
|
Mass Resurrection |
10 |
Direct |
5 |
300 |
|
|
6 |
Revives the allies near the conjurer.
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