Template:Life Powers: Difference between revisions

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<onlyinclude>{{powers | {{{1|}}} | name = Life
<onlyinclude>{{powers | {{{1|}}} | name = Life
   | Heal Self | <!-- Type an alternate description here if desired -->
   | Heal Self  
   | Heal Ally | <!-- Type an alternate description here if desired -->
   | Heal Ally  
   | Resurrect | Brings an ally back to life. In higher levels it also gives improved hit chance, armor bonus and invulnerability.
   | Resurrect  
   | Regenerate Self | <!-- Type an alternate description here if desired -->
   | Regenerate Self  
   | Regenerate Ally | <!-- Type an alternate description here if desired -->
   | Regenerate Ally  
   | Divine Intervention | The ally becomes invulnerable to curses, sorcery and enchantments that diminishes her efficiency.
   | Divine Intervention  
   | Material Wall | <!-- Type an alternate description here if desired -->
   | Material Wall  
   | Vital Surrender | The conjurer revives nearby allies but automatically respawns at [[save]].
   | Vital Surrender  
   | Magic Barrier | <!-- Type an alternate description here if desired -->
   | Magic Barrier  
   | Greater Healing | [[Aura]] that heals all allies near the caster over time.
   | Greater Healing  
}}</onlyinclude>
}}</onlyinclude>

Revision as of 17:50, 16 July 2009

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Heal Self 2 Direct 1 15
Heals the caster.
Heal Ally 1 Direct 0.5 5 25
Heals an ally.
Resurrect 3 Constant 6 120 0,0,30 8
Brings an ally back to life. In higher levels it also gives improved hit chance, armor bonus and invulnerability.
Regenerate Self 5 Constant 1 30 30
Heals the caster over time.
Regenerate Ally 4 Constant 0.5 20 30 25
Heals an ally over time.
Divine Intervention 6 Constant 1 110 10,20,35,50,70 25
Makes the ally immune to non-damaging powers.
Material Wall 7 Constant 2 120 120 25
Gives physical resistance to the target.
Vital Surrender 8 Direct 2 180 20
The conjurer revives nearby allies but automatically respawns at save.
Magic Barrier 6 Constant 2 120 120 25
Gives magic resistance to the target.
Greater Healing 9 Direct 1.5 120 6
Power that heals all allies in an area.