Template:Life Powers: Difference between revisions
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Latest revision as of 17:57, 6 November 2020
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Heal Ally | 1 | Direct | 0.5 | 5 | 25 | ||
Heals an ally. | ||||||||
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Heal Self | 2 | Direct | 1 | 15 | |||
Heals the caster. | ||||||||
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Resurrect | 3 | Constant | 6 | 120 | 0,0,30 | 8 | |
Brings an ally back to life. In higher levels it also gives improved hit chance, armor bonus and invulnerability. | ||||||||
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Regenerate Ally | 4 | Constant | 0.5 | 20 | 30 | 25 | |
Heals an ally over time. | ||||||||
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Regenerate Self | 5 | Constant | 1 | 30 | 30 | ||
Heals the caster over time. | ||||||||
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Divine Intervention | 6 | Constant | 1 | 110 | 10,20,35,50,70 | 25 | |
Makes the ally immune to non-damaging powers. | ||||||||
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Life Savior | 7 | Direct | 1.5 | 60 | 20 | ||
Heals an ally to a large extent. | ||||||||
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Greater Regeneration | 8 | Constant | 1.5 | 180 | 30 | 10 | |
Power that heals all allies near the caster over time. | ||||||||
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Greater Healing | 9 | Direct | 1.5 | 120 | 6 | ||
Power that heals all allies in an area. | ||||||||
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Mass Resurrection | 10 | Direct | 5 | 300 | 6 | ||
Revives the allies near the conjurer. |