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[[image:Lurking_mage.jpg|thumb|250px|right|Mage Class|A Mage (Fan Art)]] The mage is a class specialized in ranged combat, both dealing damage and supporting allies. They use magical [[staves]] as weapons, allowing them to attack at a distance without the use of ammo. Unlike the other classes, the mage gains three additional discipline trees after choosing a subclass, as well as gaining additional [[training|discipline and power points]]. A mage's primary attribute is [[character attributes#intelligence |intelligence]], which governs the size of the [[mana]] pool, [[spell resistance]], [[attack damage|staff damage]], and [[spell focus]]. Of secondary importance is the [[character attributes#concentration|concentration]] attribute, which gives the mage both a higher [[hit chance]] and also affects spell focus. A lack of [[character attributes#strength|strength]], [[character attributes#dexterity|dexterity]], and [[character attributes#constitution|constitution]] means that the mage has poor physical damage, evasion, and lower health totals, though their versatility makes them a tough, hard to predict class. A mage can equip a [[Staves|staff]], [[Tunics|tunic]], [[Hats|hat]], [[Gloves|glove]], and a [[Bracelets|bracelet]]. ==Powers== Like the other classes there are 4 [[discipline]]s of [[powers]] common to all mages. *[[#Mental|Mental]]: Basic damage dealing magic and [[crowd control]] spells. *[[#Mana Control|Mana Control]]: Spells that improve the spell casting and mana pool for the mage, as well as protective shields *[[#Staff Mastery|Staff Mastery]]: Gives the mage additional uses for his staff (damage bonuses and similar) *[[#Enchantments|Enchantments]]: Allows the mage to strengthen his allies and weaken his enemies ===Mental=== [[File:Mental Discipline Icon.png|left]] ''Allows manipulating or damaging an opponent using the mind's strength.'' {{Mental Powers}} ===Mana Control=== [[File:Mana Control Discipline Icon.png|left]] ''Allows manipulating the mana pool to accomplish special results.'' {{Mana Control Powers}} ===Staff Mastery=== [[File:Staff Mastery Discipline Icon.png|left]] ''Allows using the staff's magical energy for accomplishing special effects.'' {{Staff Mastery Powers}} ===Enchantments=== [[File:Enchantments Discipline Icon.png|left]] ''Allows increasing or decreasing abilities or qualities in people or objects.'' {{Enchantments Powers}} ==Subclasses== Subclasses for the mage are the [[warlock]] (offensive) and the [[conjurer]] (supportive). Warlocks specialize in damage dealing magic with devastating area of effect spells and debuffs, while conjurers specialize in protection magic, summoning, and healing. ==== Warlock ==== *[[Arcania]]: Powers that allow the telekinetic movement of stones, earth and wind to cause physical damage. *[[Necromancy]]: A large collection of life draining powers, demonic curses, and chaotic spells. *[[Elements]]: A wide arsenal of offensive magic based in the elemental damages of fire, ice, and lightning. ==== Conjurer ==== *[[Life]]: A large collection of healing spells, including the ability to revive fallen teammates and provide protection buffs for allies. *[[Summon Discipline|Summon]]: Powers that allow the summoning and enchantment of creatures and spirits. *[[Sorcery]]: Strong defensive spells for the protection of both the conjurer and other allies. [[Category:Classes]]
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