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[[Image:Warrior.JPG|thumb|250px|A starter warrior with a pelt armor.]]
[[Image:Warrior.JPG|thumb|250px|A starter warrior with a pelt armor.]]
The warriors are the front line in Regnum. Their presence keeps groups together and allow coordination, while protecting the ranged classes. They lead the charges and punish those who cannot get away fast.
The '''warriors''' are the front line in Regnum. Their presence keeps groups together and allows coordination, while protecting the ranged classes. They lead the charges and punish those who cannot get away fast.
The main attribute for warriors is Strength. It gives them higher physical damage, and also more space in the inventory. Constitution is also important, since it boosts the health bar and gives resistance against knock/stun.
The main attribute for warriors is [[strength]]. It gives them higher physical damage, and also more space in the inventory. [[Constitution]] is also important, since it boosts the [[health]] bar and gives resistance against [[knock]]/[[stun]].


==Warrior Spells==
==Disciplines==
There are 4 skill branches in the warrior tree.
Warriors have 4 basic disciplines of skills.


*Slashing/Blunt/Piercing weapons: Choosing a weapon type is important for warriors. Each kind has it's own uniqe skills and abillities.
*'''Slashing'''/'''Blunt'''/'''Piercing weapons''': Choosing a weapon type is important for warriors. Each kind has its own unique skills and abillities.
*Tactics: Basic melee fighting tricks. Gives them an edge in hand to hand combat.
*'''Tactics''': Basic melee fighting tricks. Gives them an edge in hand to hand combat.


====Slashing Weapons====
==Skills==
===Slashing Weapons===
*[[Charge]]: Increases the normal weapon damage.
*[[Charge]]: Increases the normal weapon damage.
*[[Accurate Swings]]: Improves slashing damage while active.  
*[[Accurate Swings]]: Improves [[slashing]] damage while active.  
*[[Disable Limb]]: Hinders an enemy's movement speed.
*[[Disable Limb]]: Hinders an enemy's movement speed.
*[[Athletic]]: Increases warrior's dexterity.
*[[Athletic]]: Increases warrior's [[dexterity]].
*[[South Cross]]: A cross cut is done, making extra damage.
*[[South Cross]]: A cross cut is done, making extra damage.
*[[Crash]]: Reduces an enemy's evasion chance.
*[[Crash]]: Reduces an enemy's evasion chance.
*[[Devastate]]: Makes damage in a 45 degrees arc, causing slashing damage.
*[[Devastate]]: Makes damage in a 45 degrees arc, causing [[slashing]] damage.
*[[Iron Skin]]: Increases warrior's blunt damage resistance.
*[[Iron Skin]]: Increases warrior's [[blunt]] damage resistance.
*[[Fatal Strike]]: Reduces an enemy's protection.
*[[Fatal Strike]]: Reduces an enemy's [[protection]].
*[[Typhoon]]: 360 degrees attack. Hits all the enemies close to the warrior.
*[[Typhoon]]: 360 degrees attack. Hits all the enemies close to the warrior.


====Blunt Weapons====
===Blunt Weapons===
*[[Forceful Blow]]: A strong blow causes additional damage.
*[[Forceful Blow]]: A strong blow causes additional damage.
*[[Brutal Impacts]]: Improves blunt damage while active.
*[[Brutal Impacts]]: Improves [[blunt]] damage while active.
*[[Ribs Breaker]]: A blow to the ribs takes the air of the opponent lungs, she can't move.
*[[Ribs Breaker]]: A blow to the ribs takes the air of the opponent lungs, she can't move.
*[[Lethal Anatomy]]: The warrior is naturally strong and powerful.
*[[Lethal Anatomy]]: The warrior is naturally strong and powerful.
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*[[Execution]]: The warrior fights seeking the way to counter the attacks more effectively.
*[[Execution]]: The warrior fights seeking the way to counter the attacks more effectively.
*[[Mind Squasher]]: Strong blow that removes positive effects that remain active on the target.
*[[Mind Squasher]]: Strong blow that removes positive effects that remain active on the target.
*[[Steel Temper]]: The warrior is resistant to piercing damage.
*[[Steel Temper]]: The warrior is resistant to [[piercing]] damage.
*[[Jaw Breaker]]: A blow to the jaw makes the opponent dizzy.
*[[Jaw Breaker]]: A blow to the jaw makes the opponent [[dizzy]].
*[[Thunder Strike]]: The warrior strikes the floor with his weapon, making it tremble and affecting the surrounding area.
*[[Thunder Strike]]: The warrior strikes the floor with his weapon, making it tremble and affecting the surrounding area.


====Piercing Weapons====
===Piercing Weapons===
*[[Gutting]]: Attack that causes additional piercing damage.
*[[Gutting]]: Attack that causes additional [[piercing]] damage.
*[[Agile Maneuvers]]: Increases piercing damage when active.
*[[Agile Maneuvers]]: Increases [[piercing]] damage when active.
*[[Balestra]]: Makes an enemy unable to move.
*[[Balestra]]: Makes an enemy unable to move.
*[[Versatility]]: Increases warrior's strength and dexterity.
*[[Versatility]]: Increases warrior's [[strength]] and [[dexterity]].
*[[Ripost]]: Attack that causes additional damage using an enemy's weak point.
*[[Ripost]]: Attack that causes additional damage using an enemy's weak point.
*[[Impale]]: Tears apart an enemy's. Reduces dexterity and causes damage over time on the victim.
*[[Impale]]: Tears apart an enemy. Reduces [[dexterity]] and causes damage over time on the victim.
*[[Brain Piercing]]: Cancels an enemy's power casting.
*[[Brain Piercing]]: Cancels an enemy's power casting.
*[[Bendable]]: Increases warrior's resistance to slashing damage.
*[[Bendable]]: Increases warrior's resistance to [[slashing]] damage.
*[[Multiple Thrust]]: Multiple attacks in a 45 degrees arc.
*[[Multiple Thrust]]: Multiple attacks in a 45 degrees arc.
*[[Lightning Strike]]: 360 degrees strike causing damage and knocking down the enemies close to the warrior.
*[[Lightning Strike]]: 360 degrees strike causing damage and [[knock|knocking down]] the enemies close to the warrior.


====Tactics====
====Tactics====
*[[Feint]]: Knocks an enemy down.
*[[Feint]]: [[Knock]]s an enemy down.
*[[Spring]]: Increases warrior's movement speed.
*[[Spring]]: Increases warrior's movement speed.
*[[Throat Cutter]]: Lethal attack that kills instantly an enemy.
*[[Throat Cutter]]: Lethal attack that kills instantly an enemy.
*[[Martial Defense]]: Reduces warrior's change to receive a critical hit.
*[[Martial Defense]]: Reduces warrior's change to receive a [[critical hit]].
*[[Caution]]: Increases warrior's protection.
*[[Caution]]: Increases warrior's [[protection]].
*[[Back Slam]]: A fist slam that leaves the enemy dizzy.
*[[Back Slam]]: A fist slam that leaves the enemy [[dizzy]].
*[[Defensive Stance]]: Increases protection to crowd control effect, reduces warrior's movement speed.
*[[Defensive Stance]]: Increases protection to [[crowd control]] effect, reduces warrior's movement speed.
*[[Trip]]: Strike that knocks the enemy down.
*[[Trip]]: Strike that [[knock]]s the enemy down.
*[[Disabling]]: Strike to the enemy's leg, reduces protection and [[Knight|Knights]]' block chance.
*[[Disabling]]: Strike to the enemy's leg, reduces [[protection]] and [[Knight]]'s block chance.
*[[Martial Reflexes]]: [bugged]
*[[Martial Reflexes]]: [bugged]


==Subclasses==
==Subclasses==
The subclasses for warriors are [[Barbarian]] and [[Knight]].  
The subclasses for warriors are [[Barbarian]] and [[Knight]].
Barbarians learn to wield two handed weapons, wich give them the highest damage of the game. They also use a wide range of warcries to boost their allies and frighten their enemies. They wear tough leather armor, which provides adequate protection against enemy attacks.
 
Knights are unstoppable armor-coated soldiers. They have the highest defense and are able to equip shields, making them tough to defeat. Their offensive skills are low, but they can make the difference in the battlefield with their defensive auras.
Barbarians learn to wield two handed weapons, which give them the highest damage of the game. They also use a wide range of warcries to boost their allies and frighten their enemies. They wear tough leather armor, which provides adequate protection against enemy attacks.
Knights are unstoppable armor-coated soldiers. They have the highest defense and are able to equip shields, making them tough to defeat. Their offensive skills are low, but they can make the difference in the battlefield with their defensive [[aura]]s.


====Barbarian====
====Barbarian====
*Warcries: Buffs and debuffs to share with everyone in the battlefield.
*'''Warcries''': Buffs and debuffs to share with everyone in the battlefield.
*Two handed weapons: Many of the strongest skills in game, using brutal moves and huge weapons.
*'''Two handed weapons''': Many of the strongest skills in game, using brutal moves and huge weapons.


==== Knight ====
==== Knight ====
*Vanguard: Self buffing defense skills. They allow the kinght a swift run trough a sea of enemies.
*'''Vanguard''': Self buffing defense skills. They allow the kinght a swift run trough a sea of enemies.
*Shields: Gives higher block and resist chance. Allows the use of auras and protection magic.
*'''Shields''': Gives higher block and resist chance. Allows the use of auras and protection magic.
 
 


[[Category:Classes]]
[[Category:Classes]]

Revision as of 01:02, 14 November 2008

File:Warrior.JPG
A starter warrior with a pelt armor.

The warriors are the front line in Regnum. Their presence keeps groups together and allows coordination, while protecting the ranged classes. They lead the charges and punish those who cannot get away fast. The main attribute for warriors is strength. It gives them higher physical damage, and also more space in the inventory. Constitution is also important, since it boosts the health bar and gives resistance against knock/stun.

Disciplines

Warriors have 4 basic disciplines of skills.

  • Slashing/Blunt/Piercing weapons: Choosing a weapon type is important for warriors. Each kind has its own unique skills and abillities.
  • Tactics: Basic melee fighting tricks. Gives them an edge in hand to hand combat.

Skills

Slashing Weapons

Blunt Weapons

  • Forceful Blow: A strong blow causes additional damage.
  • Brutal Impacts: Improves blunt damage while active.
  • Ribs Breaker: A blow to the ribs takes the air of the opponent lungs, she can't move.
  • Lethal Anatomy: The warrior is naturally strong and powerful.
  • Crushing: Strong blow that breaks bones.
  • Execution: The warrior fights seeking the way to counter the attacks more effectively.
  • Mind Squasher: Strong blow that removes positive effects that remain active on the target.
  • Steel Temper: The warrior is resistant to piercing damage.
  • Jaw Breaker: A blow to the jaw makes the opponent dizzy.
  • Thunder Strike: The warrior strikes the floor with his weapon, making it tremble and affecting the surrounding area.

Piercing Weapons

Tactics

Subclasses

The subclasses for warriors are Barbarian and Knight.

Barbarians learn to wield two handed weapons, which give them the highest damage of the game. They also use a wide range of warcries to boost their allies and frighten their enemies. They wear tough leather armor, which provides adequate protection against enemy attacks. Knights are unstoppable armor-coated soldiers. They have the highest defense and are able to equip shields, making them tough to defeat. Their offensive skills are low, but they can make the difference in the battlefield with their defensive auras.

Barbarian

  • Warcries: Buffs and debuffs to share with everyone in the battlefield.
  • Two handed weapons: Many of the strongest skills in game, using brutal moves and huge weapons.

Knight

  • Vanguard: Self buffing defense skills. They allow the kinght a swift run trough a sea of enemies.
  • Shields: Gives higher block and resist chance. Allows the use of auras and protection magic.