Warrior

From Regnum Online Wiki
Jump to navigation Jump to search
A starter warrior with a pelt armor.
A starter warrior with a pelt armor.

"Magic? Who needs magic when you can hit things with a hammer?" - Game Description

The warriors are the front line in Regnum. Their presence keeps groups together and allows coordination, while protecting the ranged classes. They lead the charges and punish those who cannot get away fast. The main attribute for warriors is strength. It gives them higher physical damage, spell focus also more space in the inventory. Constitution is also important, since it boosts the health bar and gives resistance against knock/stun.

Powers[edit | edit source]

Warriors have 4 basic disciplines of skills.

  • Slashing/Blunt/Piercing weapons: Choosing a weapon type is important for warriors. Each kind has its own unique skills and abilities.
  • Tactics: Basic melee fighting tricks. Gives them an edge in hand to hand combat.

Slashing Weapons[edit | edit source]

Movements and techniques for axes and swordsmanship.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Charge 1 Direct 0 7
Increases the normal weapon damage.
Accurate Swings 2 Constant 0 120 30,45,60,75,90
Improves slashing damage while active.
Disable Limb 3 Direct 0 30 30
Hinders an enemy's movement speed.
Athletic 4 Passive
Increases warrior's dexterity.
South Cross 5 Direct 0 10
A cross cut is done, making extra damage.
Crash 6 Constant 0.5 50 15,20,25,30,35
Reduces an enemy's evasion chance.
Devastate 7 Direct 1.5 40 6
Makes damage in an arc, causing slashing damage.
Iron Skin 8 Passive
Increases warrior's blunt damage resistance.
Fatal Strike 9 Constant 1 80 40
Reduces an enemy's protection.
Typhoon 10 Direct 1.5 180 1,2,3,4,5 6
360 degrees attack. Hits all the enemies close to the warrior and knocks them down.

Blunt Weapons[edit | edit source]

Movements and techniques for quarterstaffs, maces, hammers and clubs.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Forceful Blow 1 Direct 0 6
A strong blow that causes additional damage.
Brutal Impacts 2 Direct 0 120 90
Improves blunt damage while active.
Ribs Breaker 3 Constant 0 40 4,5,6,7,8
Immobilizes a single opponent.
Lethal Anatomy 4 Passive
Increases warrior's Strength
Crushing 5 Constant 0 60 10,14,18,23,30
Strong blow that breaks bones.
Execution 6 Constant 0 180 5,7,9,1215
Increased Critical Hits
Mind Squasher 7 Direct 0 40
Strong blow that removes positive effects that remain active on the target.
Steel Temper 8 Passive
The warrior is resistant to piercing damage.
Jaw Breaker 9 Constant 1 25 5,6,7,8,10
A blow to the jaw makes the opponent dizzy.
Thunder Strike 10 Constant 1.5 180 1,2,3,4,5 6
360 degrees attack. Hits all enemies close to the warrior and stuns them

Piercing Weapons[edit | edit source]

Movements and techniques for spears and piercing swords using.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Gutting 1 Direct 0 6
Attack that causes additional piercing damage.
Agile Maneuvers 2 Direct 0 120 90
Increases piercing damage when active.
Balestra 3 Constant 0 40 2,3,4,5,6 0
Makes an enemy unable to move.
Versatility 4 Passive
Increases warrior's strength and dexterity.
Ripost 5 Direct 0.5 30 0
Attack that causes additional damage using an enemy's weak point.
Impale 6 Constant 0.5 60 12,15,17,19,21 0
Tears apart an enemy. Reduces dexterity and causes damage over time on the victim.
Brain Piercing 7 Direct 0 10 0
Cancels an enemy's power casting.
Bendable 8 Passive
Increases warrior's resistance to slashing damage.
Multiple Thrust 9 Direct 1.5 70 10 10
Multiple attacks in a 45 degrees arc.
Lightning Strike 10 Direct 1.5 180 6
360 degrees strike causing damage to the enemies close to the warrior.

Tactics[edit | edit source]

Movements, techniques and special maneuvers for melee combat.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Kick 1 Constant 0 35 2,3,4,5,6
Strike that knocks the enemy down.
Caution 2 Constant 0 80 60
Increases warrior's protection.
Throat Cutter 3 Constant 0 40
Lethal attack that kills instantly an enemy.
Martial Defense 4 Passive
Reduces warrior's change to receive a critical hit.
Rigorous Preparation 5 Constant 1 90 30
Reduces the target's chance to hit or deal a critical hit to the knight.
Back Slam 6 Constant 0 20 3,4,5,6,7
A fist slam that leaves the enemy dizzy.
Onslaught 7 Constant 0 60 14 6
The allies surround the warrior gain a speed boost and a blunt damage bonus on their first hit.
Intimidate 8 Constant 0 6 6,7,8,9,10 12
Slows down the target's movement speed
Disabling 9 Constant 0 60 40
Strike to the enemy's leg, reduces protection and Knight's block chance.
Martial Reflexes 10 Constant 1.5 180 40,50,60,70,100
The warrior increases the critical hit chance to twice the normal rate.

Subclasses[edit | edit source]

The subclasses for warriors are Barbarian and Knight.

Barbarians learn to wield two handed weapons, which give them the highest damage in the game. They also use a wide range of warcries to boost their allies and frighten their enemies. They wear tough leather armor, which provides adequate protection against enemy attacks. Knights are unstoppable armor-coated soldiers. They have the highest defense and are able to equip shields, making them tough to defeat. Their offensive skills are low, but they can make the difference in the battlefield with their defensive auras.

Barbarian[edit | edit source]

Knight[edit | edit source]

  • Vanguard Discipline: Self-buffing defense skills. They allow the knight a swift run through a sea of enemies.
  • Shields: Gives higher block and resist chance. Allows the use of auras and protection magic.