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*In trouble when spells cast get evaded/resisted/blocked
*In trouble when spells cast get evaded/resisted/blocked


==Disciplines==
==Powers==
As well as the [[Mage]] disciplines, the Warlock has 3 subclass-specific disciplines:
As well as the [[Mage]] disciplines, the Warlock has 3 subclass-specific disciplines:
*[[#Arcania|Arcania]]: Uses magic as kinetic energy to move stones, earth and wind. The warlocks physical damage source.
*[[#Necromancy|Necromancy]]: Life draining, demonic curses and chaotic spells come with this dark discipline.
*[[#Elements|Elements]]: Lightning, fire and ice. A wide arsenal of offensive magic based in elemental damage.


*'''Arcania''': Uses magic as kinetic energy to move stones, earth and wind. The warlocks physical damage source.
===Arcania===
*'''Necromancy''': Life draining, demonic curses and chaotic spells come with this dark discipline.
[[File:Arcania Discipline Icon.png|left]] ''Allows manipulating or causing damage by using different material forces.''
*'''Elemental''': Lightning, fire and ice. A wide arsenal of offensive magic based in elemental damage.


==Skills==
{{Arcania Powers}}
As with all classes, each discipline of the Warlock contains 10 skills. The skills for each discipline in order of lowest to highest level required are:


====Arcania====
===Necromancy===
*{{:Stalagmite | Deals [[piercing]] damage. }}
[[File:Necromancy Discipline Icon.png|left]] ''Allows manipulating the forces and states of death.''
*{{:Slow | Reduces the target's movement speed. }}
*{{:Petrify Hands | A powerful accuracy reduction. }}
*{{:Laziness | Reduces the target's damage. }}
*{{:Meteor | Deals [[fire]] and [[blunt]] damage and [[dizzy|dizzies]] the target. }}
*{{:Wind Wall | Gives the warlock a chance of blocking ranged attacks and spells, for a short period of time. }}
*{{:Crystal Blast | Deals [[slashing]] damage to those in front of the warlock. }}
*{{:Fragility | Reduces the target's [[physical]] defense. }}
*{{:Golem Fist | Deals a very large amount of [[blunt]] damage. }}
*{{:Sultar's Terror | [[Knock|Knocks down]] all targets within 10 meters of the original target (who is also affected) and deals high [[slashing]], [[piercing]] and [[blunt]] damage. }}


====Necromancy====
{{Necromancy Powers}}
*{{:Vampirism | Drains [[health]] from the target. }}
*{{:Darkness | The target cannot receive positive spells including self-buffs. }}
*{{:Infuriate | Reduces the target's [[armor]] points. }}
*{{:Vitality Absorption | [[Passive]]. For each point of damage the warlock deals, a percentage is added back to the wounded warlock's health. }}
*{{:Sadistic Guards | Reduces the target's spell [[resist]] chance. }}
*{{:Sadistic Servants | Drains [[mana]] from the target over time and adds to the warlock's own reserve. }}
*{{:Soulkeeper | Drains a large amount of health from the target (up to 1000), adds to the warlock's own reserve, and reduces the target's [[strength]]. }}
*{{:Cremation | Sends an enemy corpse to the [[altar|resurrection altar]]. }}
*{{:Possess Summoning | Allows the warlock to possess an enemy [[conjurer]]'s [[summon]] with a certain chance of success (100% at level 5). }}
*{{:Master of Doom | Creates a darkness [[aura]] around the warlock. Enemies affected by it [[dizzy|cannot cast spells]] and have reduced [[constitution]]. }}


====Elements====
===Elements===
{{redirect|Elements|fire, ice and lightning damage|Magical Damage}}
[[File:Elements Discipline Icon.png|left]] ''Allows manipulating or causing damage by using different elemental forces.''


*{{:Fire Ball | Deals [[fire]] damage to a target and enemies within 6 meters of the original target. }}
{{Elements Powers}}
*{{:Ice Blast | Deals [[ice]] damage over time to a target. }}
*{{:Lightning (Warlock Spell) | Deals [[lightning]] damage over time to a target. }}
*{{:Elemental Conjunction | [[Passive]]. The warlock has increased [[elemental defense]]. }}
*{{:Freeze (Warlock Spell) | [[Freeze]]s the target. While frozen, the target cannot do anything but also cannot be attacked and it is therefore used to buy time. }}
*{{:Frozen Storm | Freezes a target and enemies within 6 meters of it with up to 40% chance. 100% chance of doing [[ice]] damage over time to the target. }}
*{{:Elemental Exposure | Reduces the target's [[elemental defense]]. }}
*{{:Magma Blast | Deals an initial amount of [[fire]] damage to a target, then deals fire damage over time which cannot be reduced by armor. }}
*{{:Twister | Area attack that prevents the original target and other enemies within 6 meters from moving. Also deals [[blunt]] damage over time. }}
*{{:Summon Lightning | Area attack that deals [[lightning]] damage over time to the original target and targets within 10 meters. Also reduces the [[strength]] of all enemies in the area by 20%. }}
[[Category:Subclasses]]
[[Category:Subclasses]]

Revision as of 20:29, 16 July 2009

A Warlock from the realm of Syrtis.

Warlocks (a subclass of the Mage) are one of the most powerful damage dealers, and the top area nukers in the game. However, getting caught by surprise or getting too close can turn them in the easiest to kill class. Able to cast effective combat control spells, drain life and mana, deal fast elemental or physical damage, cause damage over time, and use many of the strongest curses, makes warlocks the most dangerous part of any army. Sadly, along with poor defensive skills, it makes it one of the most targeted classes too. But also this can be used as an advantage by experienced players.

Advantages & Disadvantages of a Warlock

Advantages

  • Great offensive spells
  • Great combat control spells
  • Great area spells
  • Can heal himself by draining health from enemies
  • Can drain mana from enemies
  • Can cremate enemy corpses

Disadvantages

  • Very low defense
  • Low movement speed
  • In trouble when a "Cannot cast" type of effect is on them
  • In trouble when spells cast get evaded/resisted/blocked

Powers

As well as the Mage disciplines, the Warlock has 3 subclass-specific disciplines:

  • Arcania: Uses magic as kinetic energy to move stones, earth and wind. The warlocks physical damage source.
  • Necromancy: Life draining, demonic curses and chaotic spells come with this dark discipline.
  • Elements: Lightning, fire and ice. A wide arsenal of offensive magic based in elemental damage.

Arcania

Allows manipulating or causing damage by using different material forces.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Stalagmite 1 Direct 2.5 25 25
Deals piercing damage.
Slow 2 Constant 1 60 30 25
Reduces the target's movement speed.
Petrify Hands 3 Constant 1.5 60 15,20,25,30,35 25
A powerful accuracy reduction.
Laziness 4 Constant 2 45 12,14,16,18,20 25
Reduces the target's damage.
Meteor 5 Constant 2 15 3,4,5,6,7 30
Deals fire and blunt damage and dizzies the target.
Wind Wall 6 Constant 0.5 60 20,22,24,26,30
Reduces the damage received from ranged attacks.
Crystal Blast 7 Direct 1 20 6
Deals slashing damage to those in front of the warlock.
Fragility 8 Constant 1 60 60 30
Reduces the target's physical defense.
Golem Fist 9 Direct 3 60 25
Deals a very large amount of blunt damage.
Sultar's Terror 10 Constant 3 180 2,3,4,5,6 30 10
Knocks down some targets within 10 meters of the original target (who is also affected) and deals high slashing, piercing and blunt damage.

Necromancy

Allows manipulating the forces and states of death.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Vampirism 1 Direct 1 30 20
Drains health from the target.
Darkness 2 Constant 2 50 7,9,11,15,20 20
The target cannot receive positive spells including self-buffs.
Infuriate 3 Constant 1.5 30 30 25
Reduces the target's armor points.
Vitality Absorption 4 Passive
Passive. For each point of damage the warlock deals, a percentage is added back to the wounded warlock's health.
Sadistic Guards 5 Constant 1 60 60 25
Reduces the target's spell resist chance.
Sadistic Servants 6 Constant 1 30 30 25
Drains mana from the target over time and adds to the warlock's own reserve.
Soulkeeper 7 Constant 2 60 30 25
Drains a large amount of health from the target (up to 1000), adds to the warlock's own reserve, and reduces the target's strength.
Cremation 8 Constant 4 80 5 2
Sends a dead enemy back to their Resurrection Altar.
Possess Summoning 9 Direct 4 60 20
Allows the warlock to possess an enemy conjurer's summon with a certain chance of success (100% at level 5).
Master of Doom 10 Aura 2.5 180 30 10
Creates a darkness aura with a radius of 10 meters around the warlock. Enemies affected by it cannot cast spells and have reduced constitution.

Elements

Allows manipulating or causing damage by using different elemental forces.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Fire Ball 1 Direct 1.5 15 25 6
Deals fire damage to a target and enemies within 6 meters of the original target.
Ice Blast 2 Constant 1.5 20 10 25
Deals ice damage over time to a target.
Lightning 3 Constant 2 20 5 25
Deals lightning damage over time to a target.
Elemental Conjunction 4 Passive
Passive. The warlock has increased elemental defense.
Freeze 5 Constant 1.5 30 3,4,5,6,7 25
Freezes the target.
Frozen Storm 6 Constant 2 120 6,7,8,9,10 25 6
Stuns a target and enemies within 6 meters of it with up to 90% chance. 100% chance of doing ice damage over time to the target.
Elemental Exposure 7 Constant 1 30 30 25
Reduces the target's elemental defense.
Magma Blast 8 Direct 2 45 15 30
An initial amount of Fire damage followed by a non reducible DoT
Twister 9 Constant 3 60 5,6,7,8,9 25 6
Area attack Immobilizes opponents within 6 m of target
Summon Lightning 10 Constant 3 180 20 0 10
Area attack that deals lightning damage over time to the original target and targets within 10 meters, also reducing their strength.