Vampirism
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"A necromancer is able to play with both, life and death"
Vampirism is a Warlock power: the 1st of the Necromancy discipline.
The warlock drains health from a target, and adds to her own reserve. She cannot drain more health than what is required to fully heal or more health than the target's current points.
|
Type: Direct |
Discipline level: 1 | |
Character level: 1 | |
Affects: Single opponent + SelfCasting time: 1s Range: 20mCooldown time: 30sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 80 | 110 | 140 | 170 | 200 |
Damage to enemies | |||||
Drain health | 90-120 | 180-240 | 270-360 | 360-480 | 450-600 |
Restore | |||||
Health | 90-120 | 180-240 | 270-360 | 360-480 | 450-600 |
Notes
This is one of the two life draining spells in the warlock's arsenal. Drain spells don't get their damage reduced by armor, which is a great advantage.
Using this spell when you are at full Health is useless as it will drain 0 hp.
It can be recognized as a red mist that flows upwards from an enemy and downwards to the warlock.
Documented changes
- Version 0.9.20 (2007/8/31): Damage is now limited by the amount of hp the caster is missing.