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[[image:Warlock-crop.jpg|thumb|250px|right|Warlock Subclass|A Warlock from the realm of [[Syrtis]].]]
[[image:Warlock-crop.jpg|250px|right|Warlock Subclass|A Warlock from the realm of [[Syrtis]].]]


Warlocks (a subclass of the [[Mage]]) are one of the most powerful damage dealers, and the top area nukers in the game. However, getting caught by surprise or getting too close can turn them in the easiest to kill class. Able to crowd control, drain life and mana, deal fast elemental or physical damage, cause damage over time, and use many of the strongest curses, makes warlocks the most dangerous part of any army. Sadly, along with poor defensive skills, it makes it one of the most targeted classes too. But also this can be used as an advantage by experienced players.
Warlocks are subclass of the [[mage]] and are one of the most powerful damage dealers in the realms of Regnum. In addition to being capable area nuker, the warlock is also able to cast effective [[crowd control]] spells, cause damage over time, and disrupt the enemy using many powerful curses. Together, these skills make the warlock a dangerous, and often targeted, opponent.


==Disciplines==
Like all mages, warlocks lack defense, evasion, and health, making them an easy target in battle. Unlike the [[conjurer]], the warlock does not have access to a wide range of damage reduction abilities to overcome these weaknesses. Instead, a warlock can drain health and mana from his opponents with powers from the [[necromancy discipline]], turning damage to his opponent into healing for himself.
The Warlock subclass has 3 subclass specific disciplines:


*Arcania: Uses magic as kinetic energy to move stones, earth and wind. The warlocks physical damage source.
==Powers==
*Necromancy: Life draining, demonic curses and chaotic spells come with this dark discipline.
As well as the mage disciplines of [[Mental]], [[Mana Control]], [[Staff Mastery]], and [[Enchantments]], the warlock has 3 subclass-specific disciplines:
*Elemental: Lightning, fire and ice. A wide arsenal of offensive magic based in elemental damage.
*[[#Arcania|Arcania]]: Powers that allow the telekinetic movement of stones, earth and wind to cause physical damage.
*[[#Necromancy|Necromancy]]: A large collection of life draining powers, demonic curses, and chaotic spells.
*[[#Elements|Elements]]: A wide arsenal of offensive magic based in the elemental damages of fire, ice, and lightning.


==Skills==
===Arcania===
As with all classes, each discipline of the Warlock contains 10 skills. The skills for each discipline in order of lowest to highest level required are:
[[File:Arcania Discipline Icon.png|left]] ''Allows for the manipulating of different material forces to cause physical damage.''


====Arcania====
{{Arcania Powers}}


====Necromancy====
===Necromancy===
[[File:Necromancy Discipline Icon.png|left]] ''Allows for the manipulation of the forces and states of death.''


====Elements====
{{Necromancy Powers}}


===Elements===
[[File:Elements Discipline Icon.png|left]] ''Allows for the manipulating of the three elemental forces.''


{{Elements Powers}}
===Warmaster===
[[File:Warmaster Discipline Icon.png|left]] ''Techniques and special abilities that allow leading your allies into battle''
{{Warmaster Warlock Powers}}
[[Category:Subclasses]]
[[Category:Subclasses]]

Latest revision as of 18:02, 6 November 2020

A Warlock from the realm of Syrtis.
A Warlock from the realm of Syrtis.

Warlocks are subclass of the mage and are one of the most powerful damage dealers in the realms of Regnum. In addition to being capable area nuker, the warlock is also able to cast effective crowd control spells, cause damage over time, and disrupt the enemy using many powerful curses. Together, these skills make the warlock a dangerous, and often targeted, opponent.

Like all mages, warlocks lack defense, evasion, and health, making them an easy target in battle. Unlike the conjurer, the warlock does not have access to a wide range of damage reduction abilities to overcome these weaknesses. Instead, a warlock can drain health and mana from his opponents with powers from the necromancy discipline, turning damage to his opponent into healing for himself.

Powers[edit | edit source]

As well as the mage disciplines of Mental, Mana Control, Staff Mastery, and Enchantments, the warlock has 3 subclass-specific disciplines:

  • Arcania: Powers that allow the telekinetic movement of stones, earth and wind to cause physical damage.
  • Necromancy: A large collection of life draining powers, demonic curses, and chaotic spells.
  • Elements: A wide arsenal of offensive magic based in the elemental damages of fire, ice, and lightning.

Arcania[edit | edit source]

Allows for the manipulating of different material forces to cause physical damage.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Stalagmite 1 Direct 2.5 25 25
Deals piercing damage.
Slow 2 Constant 1 60 30 25
Reduces the target's movement speed.
Petrify Hands 3 Constant 1.5 60 15,20,25,30,35 25
A powerful accuracy reduction.
Laziness 4 Constant 2 45 12,14,16,18,20 25
Reduces the target's damage.
Meteor 5 Constant 2 15 3,4,5,6,7 30
Deals fire and blunt damage and dizzies the target.
Wind Wall 6 Constant 0.5 60 20,22,24,26,30
Reduces the damage received from ranged attacks.
Crystal Blast 7 Direct 1 20 6
Deals slashing damage to those in front of the warlock.
Fragility 8 Constant 1 60 60 30
Reduces the target's physical defense.
Golem Fist 9 Direct 3 60 25
Deals a very large amount of blunt damage.
Sultar's Terror 10 Constant 3 180 2,3,4,5,6 30 10
Knocks down some targets within 10 meters of the original target (who is also affected) and deals high slashing, piercing and blunt damage.

Necromancy[edit | edit source]

Allows for the manipulation of the forces and states of death.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Vampirism 1 Direct 1 30 20
Drains health from the target.
Darkness 2 Constant 2 50 7,9,11,15,20 20
The target cannot receive positive spells including self-buffs.
Infuriate 3 Constant 1.5 30 30 25
Reduces the target's armor points.
Vitality Absorption 4 Passive
Passive. For each point of damage the warlock deals, a percentage is added back to the wounded warlock's health.
Sadistic Guards 5 Constant 1 60 60 25
Reduces the target's spell resist chance.
Sadistic Servants 6 Constant 1 30 30 25
Drains mana from the target over time and adds to the warlock's own reserve.
Soulkeeper 7 Constant 2 60 30 25
Drains a large amount of health from the target (up to 1000), adds to the warlock's own reserve, and reduces the target's strength.
Cremation 8 Constant 4 80 5 2
Sends a dead enemy back to their Resurrection Altar.
Possess Summoning 9 Direct 4 60 20
Allows the warlock to possess an enemy conjurer's summon with a certain chance of success (100% at level 5).
Master of Doom 10 Aura 2.5 180 30 10
Creates a darkness aura with a radius of 10 meters around the warlock. Enemies affected by it cannot cast spells and have reduced constitution.

Elements[edit | edit source]

Allows for the manipulating of the three elemental forces.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Fire Ball 1 Direct 1.5 15 25 6
Deals fire damage to a target and enemies within 6 meters of the original target.
Ice Blast 2 Constant 1.5 20 10 25
Deals ice damage over time to a target.
Lightning 3 Constant 2 20 5 25
Deals lightning damage over time to a target.
Elemental Conjunction 4 Passive
Passive. The warlock has increased elemental defense.
Freeze 5 Constant 1.5 30 3,4,5,6,7 25
Freezes the target.
Frozen Storm 6 Constant 2 120 6,7,8,9,10 25 6
Stuns a target and enemies within 6 meters of it with up to 90% chance. 100% chance of doing ice damage over time to the target.
Elemental Exposure 7 Constant 1 30 30 25
Reduces the target's elemental defense.
Magma Blast 8 Direct 2 45 15 30
An initial amount of Fire damage followed by a non reducible DoT
Twister 9 Constant 3 60 5,6,7,8,9 25 6
Area attack Immobilizes opponents within 6 m of target
Summon Lightning 10 Constant 3 180 20 0 10
Area attack that deals lightning damage over time to the original target and targets within 10 meters, also reducing their strength.

Warmaster[edit | edit source]

Techniques and special abilities that allow leading your allies into battle

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
War Council 1 Passive
War chat
Offensive Portal 10 Direct 10 1200 15
Creates a portal to an offensive location.
Warmaster's Might 6 Passive
Passive that directly increases the mage's intelligence and cast speed
Mass Prickling Ivy 8 Constant 0.5 40 4 6
AoE Immobilize around the Warlock
Warmaster Blood 5 Passive
Health +550