Knight

From Regnum Online Wiki
Revision as of 23:55, 1 August 2010 by ROWiki>G.Slack (→‎Advantages)
Jump to navigation Jump to search
A fully armoured and armed knight.

Knights are Regnum Online's tanks. When choosing this subclass, warriors gain access to hard metal shields and the heaviest armors of the game. By equipping these, they can take much more punishment than any other class. A long list of defensive buffs makes them even tougher.

Knights also gain a defensive trait available to no other other class: block chance. This is in addition to normal evasion and resist chances. Blocking means parrying an attack, blocking both damage and the effects of spells too.

Like all warriors, Knights lack range attack. Their damage output also is lower than the other warrior class, the barbarian. However, they can help win wars without the need of hitting hard. Knights can use powerful defensive auras, including resistance to spells and ranged strikes, which buff allies and are great for holding ground.

Knights can also activate their defenses to the maximum and rush into the core of the enemy formation, confusing and making foes waste their mana trying to stop them. To further devastate the enemy, they can use single target crowd control skills, going straight to the back ranks where conjurers hide, incapacitating them.

Knights are for those who like to take their time and find the right moment to act.

Advantages & Disadvantages of a Knight

Advantages

  • High armor
  • Can block enemy attacks
  • Very high health point total
  • Provide defense for allies with good auras
  • They can survive for a long time in a fight
  • They are the nightmare of conjurers and marksmen

Disadvantages

  • Lower damage than barbarians
  • Almost exclusively melee range
  • Leveling relatively slow compared to other classes
  • Moderate movement speed

Powers

As well as the Warrior disciplines, the Knight has 2 subclass-specific disciplines:

  • Vanguard: allows the knight to soak damage or increase his health.
  • Shields: allows the knight to use spells involving shields such as increasing block chance, protecting allies or hitting the enemy to dizzy them.

Vanguard

Movements, abilities and techniques for damage soaking in combat.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Challenge 1 Constant 1 15 20,25,30,35,40 25
Reduces an enemy's hit chance.
Taunt 2 Constant 0.5 20 25
Makes that the hunter's pet lose armour and lose their control(it is being questioned of the latter works correctly).
Feint 3 Constant 0 35 2,3,4,5,6 0
Knocks an enemy down.
Protector Temple 4 Passive
Passively increases the knight's constitution.
Offensive Stance 5 Activable 0.5 10
Increases damage at the cost of evasion and protection.
Defensive Support 6 Constant 1.5 30
Increases protection to crowd control effect, reduces warrior's movement speed.
Troll's Skin 7 Constant 1 270 240
Temporarily increases the knight's health.
Knight's Haste 8 Constant 0 100 4
Temporarily boosts Knight's speed.
Heroic Presence 9 Aura 1.5 90 60 6
Aura that drastically increases surrounding allies' armour points.
Army of One 10 Constant 0.5 50 20
Significantly increases the knight's physical and magical resistance.

Shields

Movements, abilities and techniques for shield using.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Block 1 Constant 0 50 12,15,18,21,25
Increases the knight's block chance
Shield Bash 2 Constant 0 45 3,4,5,6,7 2
Deals blunt damage and dizzies an opponent.
Protect Ally 3 Direct Instant 20 2
Dispels Crowd Control on an ally.
Precise Block 4 Constant 0 45 2,3,4,5,6
The knight blocks everything for a short period of time.
Defensive Stance 5 Activable 0.5 10
Increased defense at the expensive of lower damage.
Ethereal Mantle 6 Constant 0.5 120 60 2.5
The knight increases one ally's magical defense.
Shield Wall 7 Constant 0 30 10 6
The knight shields the allies in the rear against physical damage.
Steadiness 8 Passive
The knight reduces his chance of getting knocked down.
Stars Shield 9 Constant 0 30 10 6
The knight gives a protection aura against magical damage to allies in the rear.
Deflecting Barrier 10 Aura 1 180 120 6
Decreases received ranged damaged for nearby allies.