Knight: Difference between revisions
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Revision as of 12:04, 13 June 2011
Knights are one of Regnum Online's defensive subclasses, focusing on melee combat. Warriors that choose to follow the knight subclass gain access to heavier armor, as well as 2 unique disciplines, Vanguard and Shields. Their armor grants them the highest base protection of all classes, which together with their powers can make them tougher to take down. Knights also specialize in using shields, and as a result they also have a chance to block attacks.
Along with keeping themselves alive, knights can also be powerful as a supportive class, making use of defensive auras, damage resistances, and other buffs for allies which can be helpful for holding ground in a battle. Their strong defense also makes them ideal for leading attacks into the heart of the enemy, keeping foes busy and their allies protected. To further devastate the enemy, they can run into the back of enemy lines and use single target crowd control and debuff skills. In short, knights are for those who prefer to take their time and find the right moments to strike.
Advantages & Disadvantages
Advantages
- High base armor points
- Utilize the blocking mechanic
- Can have very high constitution and health values
- Provide excellent defense for allies
- Can survive for long periods of time
Disadvantages
- Generally low damage output
- With the exception of some debuff powers, almost exclusively melee ranged
- No self-targeting speed boosts present
Powers
Along with the warrior disciplines, a knight has 2 subclass-specific disciplines:
- Vanguard: allows the knight to soak in damage or increase health and resistances.
- Shields: allows the knight to use powers involving shields such as increasing block chance, protecting allies or hitting the enemy to dizzy them.
Vanguard
Movements, abilities and techniques for damage soaking in combat.
edit this table | ||||||||
Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
---|---|---|---|---|---|---|---|---|
Challenge | 1 | Constant | 1 | 15 | 20,25,30,35,40 | 25 | ||
Reduces an enemy's hit chance. | ||||||||
Taunt | 2 | Constant | 0.5 | 20 | 25 | |||
Makes that the hunter's pet lose armour and lose their control(it is being questioned of the latter works correctly). | ||||||||
Feint | 3 | Constant | 0 | 35 | 2,3,4,5,6 | 0 | ||
Knocks an enemy down. | ||||||||
Protector Temple | 4 | Passive | ||||||
Passively increases the knight's constitution. | ||||||||
Offensive Stance | 5 | Activable | 0.5 | 10 | ||||
Increases damage at the cost of evasion and protection. | ||||||||
Defensive Support | 6 | Constant | 1.5 | 30 | ||||
Increases protection to crowd control effect, reduces warrior's movement speed. | ||||||||
Troll's Skin | 7 | Constant | 1 | 270 | 240 | |||
Temporarily increases the knight's health. | ||||||||
Knight's Haste | 8 | Constant | 0 | 100 | 4 | |||
Temporarily boosts Knight's speed. | ||||||||
Heroic Presence | 9 | Aura | 1.5 | 90 | 60 | 6 | ||
Aura that drastically increases surrounding allies' armour points. | ||||||||
Army of One | 10 | Constant | 0.5 | 50 | 20 | |||
Significantly increases the knight's physical and magical resistance. |
Shields
Movements, abilities and techniques for shields.
edit this table | ||||||||
Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
---|---|---|---|---|---|---|---|---|
Block | 1 | Constant | 0 | 50 | 12,15,18,21,25 | |||
Increases the knight's block chance | ||||||||
Shield Bash | 2 | Constant | 0 | 45 | 3,4,5,6,7 | 2 | ||
Deals blunt damage and dizzies an opponent. | ||||||||
Protect Ally | 3 | Direct | Instant | 20 | 2 | |||
Dispels Crowd Control on an ally. | ||||||||
Precise Block | 4 | Constant | 0 | 45 | 2,3,4,5,6 | |||
The knight blocks everything for a short period of time. | ||||||||
Defensive Stance | 5 | Activable | 0.5 | 10 | ||||
Increased defense at the expensive of lower damage. | ||||||||
Ethereal Mantle | 6 | Constant | 0.5 | 120 | 60 | 2.5 | ||
The knight increases one ally's magical defense. | ||||||||
Shield Wall | 7 | Constant | 0 | 30 | 10 | 6 | ||
The knight shields the allies in the rear against physical damage. | ||||||||
Steadiness | 8 | Passive | ||||||
The knight reduces his chance of getting knocked down. | ||||||||
Stars Shield | 9 | Constant | 0 | 30 | 10 | 6 | ||
The knight gives a protection aura against magical damage to allies in the rear. | ||||||||
Deflecting Barrier | 10 | Aura | 1 | 180 | 120 | 6 | ||
Decreases received ranged damaged for nearby allies. |