Archer: Difference between revisions

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*[[Sudden strike]]: Reduces the target's armour.
*[[Sudden strike]]: Reduces the target's armour.
*[[Stunning fist]]: Close range spell which prevents a target from attacking.
*[[Stunning fist]]: Close range spell which prevents a target from attacking.
*[[Retaliation]]: A percentage of spell damage is returned to the attacker. It can be canceled by a normal hit.
*[[Retaliation]]: A percentage of spell damage is returned to the attacker.
*[[Sticky touch]]: Reduces attack speed.
*[[Sticky touch]]: Reduces attack speed.
*[[Dirty fighting]]: Reduces range but increases base damage.
*[[Dirty fighting]]: Reduces range but increases base damage.

Revision as of 22:58, 30 September 2008

An Archer from the realm of Ignis.

The archer is a class that focuses on ranged combat using short and long bows. Archers are quicker than other classes and have higher evasion rate. The main attribute of the archer is the Dexterity attribute; higher Dexterity gives higher range damage and higher evasion rate.

There are 4 skill branches in the archer tree

  • Tricks: Contains skills that do low damage but affect opponent's stats
  • Evasion: Gives the player special abilities that increase dodge chance and damage absorption
  • Short bow: Gives increased abilities with a short bow that may cause damage, affect the target's abilities, or increase the user's stats
  • Long bow: Allows abilities with a long bow that have varying effects

Archer Spells

The following is a list of disciplines and spells which all subclasses of the archer have access to.

Shortbows

Longbows

Tricks

Evasion

  • Dodge: Temporarily increases evade chance.
  • Mobility: Increases movement speed.
  • Evasive tactics: Temporarily increases armour.
  • Cat reflexes: Passively increases evasion chance.
  • Acrobatic: Absorbs a percentage of damage dealt to the archer.
  • Low profile: The archer cannot attack nor be attacked.
  • Spell elude: Increases spell resist chance.
  • Wits: Passively increases intelligence.
  • Escapist: When a target comes near, the archer gains a 5 second speed boost.
  • Son of the Wind: The archer evades almost every attack or spell and has increased movement speed for up to 20 seconds, but cannot cast damaging spells.

Subclasses

Subclasses for Archers are the Marksman (Offensive) and the Hunter (Supportive). Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills. Hunters are able to detect realm enemies, camouflage themselves and have the highest speed, making them top scouts and trackers. Their offensive power suffers, but they can tame wild creatures to aid them in battle.

Marksman

  • Aiming Mastery: Gives the marksman increased accuracy, range and damage when fighting
  • Arrow Mastery: Focuses on using arrows that have special abilities, such as poison or extra damage

Hunter

  • Tracking: Gives the Hunter the ability to detect monsters, allies, and enemies from other realms
  • Pets: Allows the Hunter to tame beasts and enhance their pet's abilities