Karma Mirror: Difference between revisions

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   | casting    = 1
   | casting    = 1
   | cooldown    = 60
   | cooldown    = 60
   | area        = <!-- Area affected (number only) -->
   | gcd        = Short
   | cost        = 75, 90, 105, 120, 135
   | cost        = 75, 90, 105, 120, 135
   | duration    = 30
   | duration    = 30
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Karma Mirror reflects damage received much like the archer's [[Retaliation]] spell.  When used correctly and timed well, this spell can often cause the enemy to kill himself.  The more enemies attacking, the less effective this becomes though, due to the distribution of the reflected damage.
Karma Mirror reflects damage received much like the archer's [[Retaliation]] spell.  When used correctly and timed well, this spell can often cause the enemy to kill himself.  The more enemies attacking, the less effective this becomes though, due to the distribution of the reflected damage.


Certain spells are not affected by this damage reduction, such as a warlock's [[Soulkeeper]] or [[Vampirism]] and a marksman's [[Ethereal Arrow]].}}
Certain spells are not affected by this damage reduction, such as a warlock's [[Soulkeeper]] or [[Vampirism]] and a marksman's [[Ethereal Arrow]].
 
Combined with [[Energy Barrier]], [[Heal Self]] and [[Regenerate Self]] a [[Conjurer]] can create a very effective defense.
 
}}

Revision as of 14:02, 9 December 2010

"The Gods don't like when you bully one of their priests"


Karma Mirror is a Conjurer power: the 6th of the Sorcery discipline.

Reflects part of the damage received while the spell is active.
Type: Constant
Discipline level: 11
Character level: 21
Affects: Self, multiple opponentsCasting time: 1sCooldown time: 60sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 75 90 105 120 135
Spell duration 30s
 
Buffs
Return damage +10% +15% +20% +25% +30%

Notes

A conjurer buffed with Karma Mirror

Karma Mirror reflects damage received much like the archer's Retaliation spell. When used correctly and timed well, this spell can often cause the enemy to kill himself. The more enemies attacking, the less effective this becomes though, due to the distribution of the reflected damage.

Certain spells are not affected by this damage reduction, such as a warlock's Soulkeeper or Vampirism and a marksman's Ethereal Arrow.

Combined with Energy Barrier, Heal Self and Regenerate Self a Conjurer can create a very effective defense.