Sanctuary
"When in need, the light will grant me the greatest power. Just for a little bit, I can become... a God"
Sanctuary is a Conjurer power: the 7th of the Sorcery discipline.
![]() The conjurer creates an invulnerability zone. He will not be able to attack or be attacked, but he will be able to move.
(Removes any positive effect that is active on the caster)
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Type: Constant |
Discipline level: 13 | |
Character level: 25 | |
Affects: SelfCasting time: 0.5sCooldown time: 70sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 230 | 260 | 290 | 320 | 350 |
Spell duration | 10s | 15s | 20s | 25s | 30s |
Debuffs on self | |||||
Cannot attack enemies | |||||
All other active positive effects removed | |||||
Buffs | |||||
Invulnerable |
Notes
Sanctuary is not useful as an escape spell, unless of course there is a fort, a gate, or allied forces near. Otherwise, it's an extra half a minute before helpless death. Sanctuary is best used in combination with high level resurrect. The invulnerable doctor can get behind enemy lines, revive an ally (who will get an invulnerability bonus from resurrection) and retreat back with the rest of the group/army.