Time Master

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Revision as of 14:20, 9 December 2010 by ROWiki>Erica conjurer (gcd, notes)
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"Time is relative. Depends on my mood"


Time Master is a Mage power: the 9th of the Mental discipline.

The wizard can manipulate temporal instances. Any opponent nearby remains static in time.
Type: Constant
Discipline level: 17
Character level: 33
Affects: Multiple opponentsCasting time: 2sArea: 10mCooldown time: 120sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 230 260 290 320 350
Spell duration 4s 6s 8s 10s 12s
 
Debuffs on enemies
Freeze 70% 75% 80% 90% 100%

Notes

Time master has several uses. Can help the mage escape complicated situations (given friendly structures and units are near). Also great for getting positional uphand in small battles. Not to mention it's army crippling effects in wars. Getting half the enemy forces frozen for 12 seconds will allow for easy wiping of the remaining half. However, be careful when using this spell in war. If you freeze half the enemy army while your allies are casting Sultar's Terror, you will be helping the enemy instead of harming it!.

Additionally, Time Master can be used to buy time, holding the enemies in place while Warrior's area powers cooldown, or letting the mage's allies reposition themselves.

It is recognized as three gigantic magical clocks that appear around the mage with strong ticking sounds going slower.