Template:Evasion Powers: Difference between revisions

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<onlyinclude>{{powers | {{{1|}}} | name = Evasion
<onlyinclude>{{powers | {{{1|}}} | name = Evasion
   | Dodge | Temporarily increases [[evade]] chance.
   | Dodge  
   | Mobility | Increases movement speed.
   | Mobility  
   | Evasive Tactics | Temporarily increases armour.
   | Evasive Tactics  
   | Cat Reflexes | Passively increases evasion chance.
   | Cat Reflexes  
   | Acrobatic | Absorbs a percentage of damage dealt to the archer.
   | Acrobatic  
   | Low Profile | The archer cannot attack nor be attacked.
   | Low Profile  
   | Spell Elude | Increases spell [[resist]] chance.
   | Spell Elude  
   | Wits | [[Passive]]ly increases [[intelligence]].
   | Wits  
   | Escapist | When a target comes near, the archer gains a 5 second speed boost.
   | Escapist  
   | Son of the Wind | The archer evades almost every attack or spell and has increased movement speed for up to 20 seconds, but cannot cast damaging spells.
   | Son of the Wind  
}}</onlyinclude>
}}</onlyinclude>

Revision as of 17:50, 16 July 2009

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Dodge 1 Constant 0 45 10,15,20,25,30
Temporarily increases evade chance.
Mobility 2 Constant 0 60 20
Increases movement speed.
Evasive Tactics 3 Constant 0 50 40
Temporarily increases armour.
Cat Reflexes 4 Passive
Passively increases evasion chance.
Acrobatic 5 Constant 0 80 40,45,50,55,60
Absorbs a percentage of damage dealt to the archer.
Low Profile 9 Constant 0.5 60 4,5,6,8,10
The archer cannot attack nor be attacked.
Spell Elude 6 Constant 0 120 40,50,60,70,80
Increases spell resist chance.
Wits 8 Passive
Passively increases intelligence.
Escapist 7 Constant 0 60 3,4,5,6,8
Increases evasion chance.
Son of the Wind 10 Constant 0 80 3,4,5,6,8
The archer resists almost every spell.