Injury: Difference between revisions
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ROWiki>-Mongoose- Initial Import, not done editting yet |
ROWiki>-Mongoose- Finishing up notes |
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The Injury has 3 parts, the damage, the knock down and the movement speed debuff. | The Injury has 3 parts, the damage, the knock down and the movement speed debuff. | ||
The damage is proportional to the height of the fall. The player must fall more than 5 m to be injured. Falling more than 10 m will cause a [[Major Injury]]. | The damage is proportional to the height of the fall. The player must fall more than 5 m to be injured. Falling more than 10 m will cause a [[Major Injury]]. Falling more than 22 m is fatal at full [[health]]. If a player dies from a fall, they will gain 5% [[necrostacy]]. | ||
The [[Knock down]] lasts for 2 seconds. The animation | The [[Knock down]] lasts for 2 seconds. The animation shows the player kneeling. | ||
The [[Movement speed]] debuff lasts the entire 8 seconds, but the player cannot move for the first 2 seconds anyways. | |||
===Documented changes=== | ===Documented changes=== | ||
*Version 1.7.7 (2011/8/30): Falling damage and Injury Introduced. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 21:50, 9 December 2011
Injury is a Falling Damage power.
![]() With a powerful strike, the enemy is thrown to the ground.
|
Type: Constant |
Affects: Single opponentCasting time: 0s (Instant)Cooldown time: 0sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 0 | 0 | 0 | 0 | 0 |
Spell duration | 8s | ||||
Damage to enemies | |||||
Damage | Falling Damage | ||||
Debuffs on enemies | |||||
Knock down | 2 seconds | ||||
Movement speed | -25% |
Notes
The Injury has 3 parts, the damage, the knock down and the movement speed debuff.
The damage is proportional to the height of the fall. The player must fall more than 5 m to be injured. Falling more than 10 m will cause a Major Injury. Falling more than 22 m is fatal at full health. If a player dies from a fall, they will gain 5% necrostacy.
The Knock down lasts for 2 seconds. The animation shows the player kneeling.
The Movement speed debuff lasts the entire 8 seconds, but the player cannot move for the first 2 seconds anyways.
Documented changes
- Version 1.7.7 (2011/8/30): Falling damage and Injury Introduced.