Major Injury

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Major Injury is a Falling Damage power.

A major injury that knocks down and slows the player after a fall.
Type: Constant
Affects: Single opponentCasting time: 0s (Instant)Cooldown time: 0sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 0 0 0 0 0
Spell duration 10s
 
Damage to enemies
Damage Falling Damage
 
Debuffs on enemies
Knock down 2 seconds
Movement speed -35%

Notes

The Injury has 3 parts, the damage, the knock down and the movement speed debuff.

The damage is proportional to the height of the fall. The player must fall more than 5 m to be injured. Falling more than 10 m will cause a Major Injury. Falling more than 22 m is fatal at full health. If a player dies from a fall, they will gain 5% necrostacy.

The Knock down lasts for 2 seconds. The animation shows the player kneeling.

The Movement speed debuff lasts the entire 10 seconds, but the player cannot move for the first 2 seconds anyways.

Documented changes

  • Version 1.7.7 (2011/8/30): Falling damage and Injury Introduced.