Injury
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Injury is a Falling Damage power.
An injury that knocks down and slows the player after a fall.
|
Type: Constant |
Affects: Single opponentCasting time: 0s (Instant)Cooldown time: 0sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 0 | 0 | 0 | 0 | 0 |
Spell duration | 8s | ||||
Damage to enemies | |||||
Damage | Falling Damage | ||||
Debuffs on enemies | |||||
Knock down | 1 seconds | ||||
Movement speed | -25% |
Notes
The Injury has 3 parts, the damage, the knock down and the movement speed debuff.
The damage is proportional to the height of the fall. The player must fall more than 5 m to be injured. Falling more than 10 m will cause a Major Injury. Falling more than 22 m is fatal at full health. If a player dies from a fall, they will gain 5% necrostacy.
The Knock down lasts for 1 second. The animation shows the player kneeling.
The Movement speed debuff lasts the entire 8 seconds, but the player cannot move for the first 1 seconds anyways.
Documented changes
- Version 1.7.7 (2011/8/30): Falling damage and Injury Introduced.