Resurrect: Difference between revisions

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One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is adviced to max this skill, so revived characters get an invulnerability buff and don't get instatly killed again. Also, if in the heat of battle, [[Sanctuary]] is a must, especially given the very long casting time.
One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is adviced to max this skill, so revived characters get an invulnerability buff and don't get instatly killed again. Also, if in the heat of battle, [[Sanctuary]] is a must, especially given the very long casting time.


Resurrection is easy to recognize; dead players will rise up again bathed in heaing light. The buffs given to the character upon resurrection are invisible.
Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible.

Revision as of 16:44, 7 December 2008

Resurrect is a Conjurer power: the 3rd of the Life discipline.

Brings an ally back to life.
Type: Constant
Discipline level: 5
Character level: 9
Affects: Casting time: 6s Range: 8mCooldown time: 120sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 400 430 460 490 520
Spell duration 0s 0s 30s
 
Restore
Health +200 +800 +1400 +1400 +2000
 
Buffs
Hit chance - - +15%
Armour bonus - - - +40%
Resurrection dizziness - - - - 8s

Notes:

One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is adviced to max this skill, so revived characters get an invulnerability buff and don't get instatly killed again. Also, if in the heat of battle, Sanctuary is a must, especially given the very long casting time.

Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible.