Master of Doom: Difference between revisions

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     | type        = Aura
     | type        = Aura
     | description = Enemies entering the aura are weakened and cannot cast spells.
     | description = Enemies entering the aura are weakened and cannot cast spells.
     | casting     = 3
     | affects     = Nearby enemies
     | range      =  
     | casting    = 2.5
     | cooldown    = 180
     | cooldown    = 180
     | area        = 15
     | area        = 15
     | cost        = 520,540,560,580,600
     | cost        = 520,540,560,580,600
     | duration    = 60
     | duration    = 60
     | damage     = <!-- Damage to enemy health/mana -->
     | debuff     = Penalty to Constitution{{!}}Constitution: -10,-15,-20,-25,-30;
    | debuff      = Constitution:-10,-15, -20,-25, -30;
                    Dizzy (Chance): 20%,40%,60%,80%,100%
Dizzy (Chance): 20%,40%,60%,80%,100%
    | selfdebuff  = <!-- Any negative status changes or effects to self --> 
    | restore    = <!-- Increases to self/ally health/mana -->
    | buff        = <!-- Any positive status changes/effects to self/allies -->
    | other      = <!-- Any other per-level values -->
     | quote      = "Feel the darkness crushing your will! Bow to the ultimate necromancer!"
     | quote      = "Feel the darkness crushing your will! Bow to the ultimate necromancer!"
}}</onlyinclude>


'''Notes:'''
<noinclude>
    | notes      =
A warlock that manages to cast this and get close to the enemy will cause two general responses. Mages will most likely run to try and get out of the area of effect, since they can't effectively fight under those conditions. However, warriors and archers will make the warlock their target and try to kill it fast in order to regain order.
Exceptions for this skill's effect are Barbarians under [[Unstoppable Madness]], Conjurers under [[Sanctuary]] and anyone under [[Divine Intervention]].


A warlock that manages to cast this and get close to the enemy will cause two general responses. Mages will most likely run to try and get out of the AOE, since they can't effectively fight under those conditions. However, warriors and archers will make the warlock their target and try to kill it fast in order to regain order.
Given the spell's power, it has an obvious animation. The casting warlock is recognized as a dark radiation is emanating from its feet.
Exceptions for this skill's effect are Barbarians under [[Unstoppable Madness]], Conjurers under [[Sanctuary]] and anyone under [[Divine Intervention]].


Given the spell's power, it has an obvious animation. The casting warlock is recognized as a dark radiation is emanating from it's feet.
</noinclude>}}</onlyinclude>

Revision as of 16:13, 21 February 2009

"Feel the darkness crushing your will! Bow to the ultimate necromancer!"


Master of Doom is a Warlock power: the 10th and final of the Necromancy discipline.

Enemies entering the aura are weakened and cannot cast spells.
Type: Aura
Discipline level: 19
Character level: 37
Affects: Nearby enemiesCasting time: 2.5sArea: 15mCooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 520 540 560 580 600
Spell duration 60s
 
Debuffs on enemies
Penalty to Constitution|Constitution -10 -15 -20 -25 -30
Dizzy (Chance) 20% 40% 60% 80% 100%

Notes

A warlock that manages to cast this and get close to the enemy will cause two general responses. Mages will most likely run to try and get out of the area of effect, since they can't effectively fight under those conditions. However, warriors and archers will make the warlock their target and try to kill it fast in order to regain order. Exceptions for this skill's effect are Barbarians under Unstoppable Madness, Conjurers under Sanctuary and anyone under Divine Intervention.

Given the spell's power, it has an obvious animation. The casting warlock is recognized as a dark radiation is emanating from its feet.