Master of Doom: Difference between revisions

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A warlock that manages to cast this and get close to the enemy will cause two general responses. Mages will most likely run to try and get out of the AOE, since they can't effectively fight under those conditions. However, warriors and archers will make the warlock their target and try to kill it fast in order to regain order.
A warlock that manages to cast this and get close to the enemy will cause two general responses. Mages will most likely run to try and get out of the AOE, since they can't effectively fight under those conditions. However, warriors and archers will make the warlock their target and try to kill it fast in order to regain order.
Exceptions for this skill's effect are Barbarians under [[Unstoppable Madness]], Conjurers under [[Sanctuary]] and anyone under [[Divine Intervention]].
Exceptions for this skill's effect are Barbarians under [[Unstoppable Madness]], Conjurers under [[Sanctuary]] and anyone under [[Divine Intervention]].
Given the spell's power, it has an obvious animation. The casting warlock is recognized as a dark radiation is emanating from it's feet.

Revision as of 15:24, 25 November 2008

Master of Doom is a Warlock power: the 10th and final of the Necromancy discipline.

Enemies entering the aura are weakened and cannot cast spells.
Type: Aura
Discipline level: 19
Character level: 37
Affects: Casting time: 3sArea: 15mCooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 520 540 560 580 600
Spell duration 60s
 
Debuffs on enemies
Constitution -10 -15 -20 -25 -30
Dizzy

Notes:

A warlock that manages to cast this and get close to the enemy will cause two general responses. Mages will most likely run to try and get out of the AOE, since they can't effectively fight under those conditions. However, warriors and archers will make the warlock their target and try to kill it fast in order to regain order. Exceptions for this skill's effect are Barbarians under Unstoppable Madness, Conjurers under Sanctuary and anyone under Divine Intervention. Given the spell's power, it has an obvious animation. The casting warlock is recognized as a dark radiation is emanating from it's feet.