Dispel Magic: Difference between revisions

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   | range      = 25
   | range      = 25
   | cooldown    = 10
   | cooldown    = 10
  | gcd        = Very Short
   | area        = <!-- Area affected (number only) -->
   | area        = <!-- Area affected (number only) -->
   | cost        = 130, 150, 170, 190, 210
   | cost        = 130, 150, 170, 190, 210
  | duration    = <!-- Duration of skill (only for Constant/Activable) (number only) -->
  | damage      = <!-- Damage to enemy health/mana -->
  | debuff      = <!-- Any negative status changes or effects to enemies --> 
  | selfdebuff  = <!-- Any negative status changes or effects to self --> 
  | restore    = <!-- Increases to self/ally health/mana -->
   | buff        = Chance to dispel:40%,55%,70%,85%,100%
   | buff        = Chance to dispel:40%,55%,70%,85%,100%
  | other      = <!-- Any other per-level values -->
   | quote      = "A small zap of disruptive energy can easly cleanse curses"
   | quote      = "A small zap of disruptive energy can easly cleanse curses"


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   | notes = <!-- type general notes on power under here -->
   | notes = <!-- type general notes on power under here -->


This handy spell can dispel every negative spell excepting [[Darkness]], not only on the mage but also on his allies. It can get rid of [[Pricking Ivy]], skills with DOT and movement reductions among others. When used on an ally it can also dispell dizziness, knocks, and stuns. Its cooldown and casting time are very short too, allowing quick escapes when immovilized.
This handy spell can dispel every negative spell excepting [[Darkness]], not only on the mage but also on his allies. It can get rid of [[Pricking Ivy]], skills with DOT and movement reductions among others. When used on an ally it can also dispel dizziness, knocks, and stuns. Its cooldown and casting time are very short too, allowing quick escapes when immobilized.


Dispel Magic won't dispell any positive effect on the target.
Dispel Magic won't dispel any positive effect on the target.
 
Dispel Magic can be cast on the caster by clicking on the ground so that nothing is targeted. Dispel Magic will then default to the caster.
 
Note that Dispel Magic cannot be cast if a [[Conjurer]] is in [[Sanctuary]].


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Revision as of 14:55, 9 December 2010

"A small zap of disruptive energy can easly cleanse curses"


Dispel Magic is a Mage power: the 7th of the Enchantments discipline.

Relieves all spells active on the target. A person under the influence of Darkness cannot be a target of this spell.
Type: Direct
Discipline level: 13
Character level: 25
Affects: Single allyCasting time: 0.5s Range: 25mCooldown time: 10sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 130 150 170 190 210
 
Buffs
Chance to dispel 40% 55% 70% 85% 100%

Notes

This handy spell can dispel every negative spell excepting Darkness, not only on the mage but also on his allies. It can get rid of Pricking Ivy, skills with DOT and movement reductions among others. When used on an ally it can also dispel dizziness, knocks, and stuns. Its cooldown and casting time are very short too, allowing quick escapes when immobilized.

Dispel Magic won't dispel any positive effect on the target.

Dispel Magic can be cast on the caster by clicking on the ground so that nothing is targeted. Dispel Magic will then default to the caster.

Note that Dispel Magic cannot be cast if a Conjurer is in Sanctuary.