Time Master: Difference between revisions
ROWiki>Erica conjurer m 1.6.3 Duration and Percent chance update |
ROWiki>Erica conjurer gcd, notes |
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| casting = 2 | | casting = 2 | ||
| cooldown = 120 | | cooldown = 120 | ||
| gcd = Very Short | |||
| area = 10 | | area = 10 | ||
| cost = 230,260,290,320,350 | | cost = 230,260,290,320,350 | ||
| duration = 4,6,8,10,12 | | duration = 4,6,8,10,12 | ||
| debuff = Freeze: 70%, 75%, 80%, 90%, 100% | | debuff = [[Freeze]]: 70%, 75%, 80%, 90%, 100% | ||
| quote = "Time is relative. Depends on my mood" | | quote = "Time is relative. Depends on my mood" | ||
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| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
Time master has several uses. Can help the mage escape complicated situations (given friendly structures and units are near). Also great for getting positional uphand in small battles. Not to mention it's army crippling effects in wars. Getting half the enemy forces frozen for 12 seconds will allow for easy wiping of the remaining half. However, be careful when using this spell in war. If you freeze half the enemy army while your allies are casting [[Sultar's Terror]], you will be helping the enemy instead of harming it!. | Time master has several uses. Can help the mage escape complicated situations (given friendly structures and units are near). Also great for getting positional uphand in small battles. Not to mention it's army crippling effects in wars. Getting half the enemy forces frozen for 12 seconds will allow for easy wiping of the remaining half. However, be careful when using this spell in war. If you freeze half the enemy army while your allies are casting [[Sultar's Terror]], you will be helping the enemy instead of harming it!. | ||
Additionally, Time Master can be used to buy time, holding the enemies in place while [[Warrior|Warrior's]] area powers cooldown, or letting the mage's allies reposition themselves. | |||
It is recognized as three gigantic magical clocks that appear around the mage with strong ticking sounds going slower. | It is recognized as three gigantic magical clocks that appear around the mage with strong ticking sounds going slower. | ||
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Revision as of 14:20, 9 December 2010
Time Master is a Mage power: the 9th of the Mental discipline.
![]() The wizard can manipulate temporal instances. Any opponent nearby remains static in time.
|
Type: Constant |
Discipline level: 17 | |
Character level: 33 | |
Affects: Multiple opponentsCasting time: 2sArea: 10mCooldown time: 120sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 230 | 260 | 290 | 320 | 350 |
Spell duration | 4s | 6s | 8s | 10s | 12s |
Debuffs on enemies | |||||
Freeze | 70% | 75% | 80% | 90% | 100% |
Notes
Time master has several uses. Can help the mage escape complicated situations (given friendly structures and units are near). Also great for getting positional uphand in small battles. Not to mention it's army crippling effects in wars. Getting half the enemy forces frozen for 12 seconds will allow for easy wiping of the remaining half. However, be careful when using this spell in war. If you freeze half the enemy army while your allies are casting Sultar's Terror, you will be helping the enemy instead of harming it!.
Additionally, Time Master can be used to buy time, holding the enemies in place while Warrior's area powers cooldown, or letting the mage's allies reposition themselves.
It is recognized as three gigantic magical clocks that appear around the mage with strong ticking sounds going slower.