Karma Mirror: Difference between revisions
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ROWiki>Zergling565 Some proofreading and additional notes |
ROWiki>Zergling565 1.0.8 update: casting time increased |
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| description = Reflects part of the damage received while the spell is active. | | description = Reflects part of the damage received while the spell is active. | ||
| affects = Self, multiple opponents | | affects = Self, multiple opponents | ||
| casting = | | casting = 1 | ||
| cooldown = 60 | | cooldown = 60 | ||
| area = <!-- Area affected (number only) --> | | area = <!-- Area affected (number only) --> | ||
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Karma Mirror reflects damage received much like the archer's [[Retaliation]] spell. When used correctly and timed well, this spell can often cause the enemy to kill himself. The more enemies attacking, the less effective this becomes though, due to the distribution of the reflected damage. | Karma Mirror reflects damage received much like the archer's [[Retaliation]] spell. When used correctly and timed well, this spell can often cause the enemy to kill himself. The more enemies attacking, the less effective this becomes though, due to the distribution of the reflected damage. | ||
Certain spells are not affected by this damage reduction, | Certain spells are not affected by this damage reduction, such as [[Throat Cutter]], a warlock's [[Soulkeeper]] or [[Vampirism]], and a marksman's [[Ethereal Arrow]].}} |
Revision as of 12:00, 3 October 2009
"The Gods don't like when you bully one of their priests"
Karma Mirror is a Conjurer power: the 6th of the Sorcery discipline.
![]() Reflects part of the damage received while the spell is active.
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Type: Constant |
Discipline level: 11 | |
Character level: 21 | |
Affects: Self, multiple opponentsCasting time: 1sCooldown time: 60sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 75 | 90 | 105 | 120 | 135 |
Spell duration | 30s | ||||
Buffs | |||||
Return damage | +10% | +15% | +20% | +25% | +30% |
Notes

Karma Mirror reflects damage received much like the archer's Retaliation spell. When used correctly and timed well, this spell can often cause the enemy to kill himself. The more enemies attacking, the less effective this becomes though, due to the distribution of the reflected damage.
Certain spells are not affected by this damage reduction, such as Throat Cutter, a warlock's Soulkeeper or Vampirism, and a marksman's Ethereal Arrow.