Ignis Quests: Difference between revisions

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-->{{: New Weapons (Ignis Warrior) | {{{1|}}} }}<!--
-->{{: New Weapons (Ignis Warrior) | {{{1|}}} }}<!--
-->{{: Deliveries - Arrows (Archer only) | {{{1|}}} }}<!--
-->{{: Deliveries - Arrows (Archer only) | {{{1|}}} }}<!--
-->{{: Deliveries - Clothing (Archers only) | {{{1|}}} }}<!--
-->{{: Deliveries - Swords (Archers only) | {{{1|}}} }}<!--
-->{{: Deliveries - Elixirs (Archers only) | {{{1|}}} }}<!--
-->{{: The Harbor | {{{1|}}} }}<!--
-->{{: Novice Training (for Warriors) Novice Training (for Warriors) | {{{1|}}} }}<!--
-->{{: Gaining Confidence - The Approach | {{{1|}}} }}<!--
-->{{: Prayer | {{{1|}}} }}<!--
-->{{: Noisy Nights | {{{1|}}} }}<!--
-->{{: Partners - Protect the Hunting | {{{1|}}} }}<!--
-->{{: Spoils of the Sea | {{{1|}}} }}<!--
-->{{: Salamanders Salamanders | {{{1|}}} }}<!--
-->{{: Shipwreck Shipwreck | {{{1|}}} }}<!--
-->{{: Spider Queen | {{{1|}}} }}<!--
-->{{: Gaining Confidence - The Medallion | {{{1|}}} }}<!--
-->{{: Partners - Protect the Fishing | {{{1|}}} }}<!--
-->{{: Census - The Citizens | {{{1|}}} }}<!--
-->{{: Fallen Grace | {{{1|}}} }}<!--
-->{{: The Mine | {{{1|}}} }}<!--
-->{{: Beginner's Duel (for Warriors) | {{{1|}}} }}<!--
-->{{: True Story | {{{1|}}} }}<!--
-->{{: Gaining Confidence - The Stone | {{{1|}}} }}<!--
-->{{: Business - The Supplier | {{{1|}}} }}<!--
-->{{: Contaminated Water - Clear the perimeter | {{{1|}}} }}<!--
-->{{: Partners - Clearing the Path | {{{1|}}} }}<!--
-->{{: Census - The Traders | {{{1|}}} }}<!--
-->{{: Kill Lich Barukahn | {{{1|}}} }}<!--
-->{{: Resting Souls | {{{1|}}} }}<!--
-->{{: Afmali needs | {{{1|}}} }}<!--
-->{{: Water Mill (for Warriors) | {{{1|}}} }}<!--
-->{{: Census - The Guards | {{{1|}}} }}<!--
-->{{: Rikus' Phobia | {{{1|}}} }}<!--
-->{{: The Tower (For Warriors) | {{{1|}}} }}<!--
-->{{: The Forge | {{{1|}}} }}<!--
-->{{: Gol-Tar Camp | {{{1|}}} }}<!--
-->{{: Apprentice Assignment I | {{{1|}}} }}<!--
-->{{: Apprentice Assignment I | {{{1|}}} }}<!--
-->{{: Contaminated Water - Medicine for Everybody | {{{1|}}} }}<!--
-->{{: Contaminated Water - Medicine for Everybody | {{{1|}}} }}<!--

Revision as of 14:45, 29 December 2009

InitiationInitiation IIDeliveries - Arrows (Archer only)Deliveries - Clothing (Archers only)Deliveries - Swords (Archers only)Deliveries - Elixirs (Archers only)Novice Training (for Warriors) Novice Training (for Warriors)Gaining Confidence - The ApproachPrayerNoisy NightsPartners - Protect the HuntingSalamanders SalamandersShipwreck ShipwreckGaining Confidence - The MedallionPartners - Protect the FishingCensus - The CitizensBeginner's Duel (for Warriors)Gaining Confidence - The StoneBusiness - The SupplierContaminated Water - Clear the perimeterPartners - Clearing the PathCensus - The TradersCensus - The GuardsThe ForgeApprentice Assignment IContaminated Water - Medicine for EverybodyApprentice Assignment III
Name Lvl Given by Area Mobs to Kill XP Gold
New Weapons (for Warrior) 3
50 0
The Harbor 3
165 100
Spoils of the Sea 4
120 300
Spider Queen 4
150 400
Fallen Grace 5
150 250
The Mine 5
200 500
True Story 5
150 200
Kill Lich Barukahn 6
350 0
Resting Souls 6
200 450
Afmali needs 6
200 450
Water Mill 6 Essadi Village
250 450
Rikus' Phobia 7
450 600
The Tower 7 Essadi Village
350 350
Gol-Tar Camp 7
300 600


See also

We need your help to add quests!

To add a quest article, just type the name of the quest in the box (use Title Case) and press create:

<createbox>
   preload=Project:Preload Templates/Quest/Content
 editintro=Project:Preload Templates/Quest/Intro
 buttonlabel=Create
 width=50
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</createbox>