Greater Regeneration: Difference between revisions
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ROWiki>Erica conjurer 1.6.3 Adding Greater Regeneration |
ROWiki>Erica conjurer m Notes about targetting and Sanctuary |
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[[File:Greater_healing.png|thumb|A conjurer running Greater Healing]] | [[File:Greater_healing.png|thumb|A conjurer running Greater Healing]] | ||
One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any situation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding [[Mana Communion]] is a great combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills. | One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any situation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding [[Mana Communion]] is a great combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills. | ||
Greater Regeneration will affect allies near the conjurer, not near the targetted ally. Additional, it may not be cast under the effects of [[Sanctuary]]. | |||
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Revision as of 17:29, 26 September 2010
"Don't fear brothers! For I'm an avatar of the light!"
Greater Regeneration is a Conjurer power: the 8th of the Life discipline.
![]() Continually heals all allies around the mage.
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Type: Constant |
Discipline level: 15 | |
Character level: 29 | |
Affects: Self + Nearby alliesCasting time: 3sArea: 10mCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 320 | 360 | 400 | 440 | 480 |
Spell duration | 60s | ||||
Restore | |||||
Health | +50 | +75 | +100 | +125 | +150 |
Health (per second) | +10 | +15 | +20 | +25 | +30 |
Notes

One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any situation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding Mana Communion is a great combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills.
Greater Regeneration will affect allies near the conjurer, not near the targetted ally. Additional, it may not be cast under the effects of Sanctuary.