Resurrect: Difference between revisions
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ROWiki>Zale13 mNo edit summary |
ROWiki>Erica conjurer m Gcd, notes, spelling, links to hp, mana, hc, armor, Added the +30% mana |
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| affects = Single ally | | affects = Single ally | ||
| casting = 6 | | casting = 6 | ||
| cooldown = 120 | |||
| gcd = Very Short | |||
| range = 8 | | range = 8 | ||
| area = <!-- N/A --> | | area = <!-- N/A --> | ||
| cost = 400, 430, 460, 490, 520 | | cost = 400, 430, 460, 490, 520 | ||
| duration = 0, 0, 30 | | duration = 0, 0, 30 | ||
| restore = [[Health]]: +200, +800, +1400, +1400, +2000 | |||
| buff = [[Mana]]: -, +30%; [[Hit chance]]: -, -, +15%; [[Armour| Armour bonus]]: -, -, -, +40%; | |||
| restore = Health: +200, +800, +1400, +1400, +2000 | |||
| buff = Hit chance: -, -, +15%; Armour bonus: -, -, -, +40%; | |||
Cannot be attacked: -, -, -, -, 8s | Cannot be attacked: -, -, -, -, 8s | ||
| other = <!-- N/A --> | | other = <!-- N/A --> | ||
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<noinclude> | <noinclude> | ||
| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is | One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is advised to max this skill, so revived characters get an invulnerability buff and don't get instantly killed again. Also, if in the heat of battle, [[Sanctuary]] is a must, especially given the very long casting time. | ||
Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible. | Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible. | ||
The range 8 on Resurrect means that players can be resurrected from walls and from pretty far away. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 03:46, 17 November 2010
"Don't leave me man! come on! Stay away from the light!"
Resurrect is a Conjurer power: the 3rd of the Life discipline.
![]() Brings an ally back to life.
|
Type: Constant |
Discipline level: 5 | |
Character level: 9 | |
Affects: Single allyCasting time: 6s Range: 8mCooldown time: 120sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 400 | 430 | 460 | 490 | 520 |
Spell duration | 0s | 0s | 30s | ||
Restore | |||||
Health | +200 | +800 | +1400 | +1400 | +2000 |
Buffs | |||||
Mana | - | +30% | |||
Hit chance | - | - | +15% | ||
Armour bonus | - | - | - | +40% | |
Cannot be attacked | - | - | - | - | 8s |
Notes
One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is advised to max this skill, so revived characters get an invulnerability buff and don't get instantly killed again. Also, if in the heat of battle, Sanctuary is a must, especially given the very long casting time.
Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible.
The range 8 on Resurrect means that players can be resurrected from walls and from pretty far away.