Resurrect: Difference between revisions
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ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
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<onlyinclude>{{skill | {{{1|}}} | name = Resurrect | <onlyinclude>{{skill | {{{1|}}} | name = Resurrect | ||
| class = Conjurer | |||
| discipline = Life | |||
| position = 3 | |||
| type = Constant | |||
| description = Brings an ally back to life. | | summary = Brings an ally back to life. In higher levels it also gives improved hit chance, armor bonus and invulnerability. | ||
| casting = 6 | | description = Brings an ally back to life. | ||
| affects = Single ally | |||
| casting = 6 | |||
| range = 8 | |||
| cooldown = 120 | |||
| area = <!-- N/A --> | |||
| cost = 400, 430, 460, 490, 520 | |||
| duration = 0, 0, 30 | |||
| damage = <!-- N/A --> | |||
| debuff = <!-- N/A --> | |||
| selfdebuff = <!-- N/A --> | |||
| restore = Health: +200, +800, +1400, +1400, +2000 | |||
| buff = Hit chance: -, -, +15%; Armour bonus: -, -, -, +40%; | |||
Cannot be attacked: -, -, -, -, 8s | |||
| other = <!-- N/A --> | |||
| quote = "Don't leave me man! come on! stay away from the light!" | |||
<noinclude> | |||
| notes = <!-- type general notes on power under here --> | |||
One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is adviced to max this skill, so revived characters get an invulnerability buff and don't get instatly killed again. Also, if in the heat of battle, [[Sanctuary]] is a must, especially given the very long casting time. | |||
Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible. | Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible. | ||
}}</onlyinclude> | |||
</noinclude>}}</onlyinclude> |
Revision as of 16:48, 25 June 2009
"Don't leave me man! come on! stay away from the light!"
Resurrect is a Conjurer power: the 3rd of the Life discipline.
![]() Brings an ally back to life.
|
Type: Constant |
Discipline level: 5 | |
Character level: 9 | |
Affects: Single allyCasting time: 6s Range: 8mCooldown time: 120sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 400 | 430 | 460 | 490 | 520 |
Spell duration | 0s | 0s | 30s | ||
Restore | |||||
Health | +200 | +800 | +1400 | +1400 | +2000 |
Buffs | |||||
Hit chance | - | - | +15% | ||
Armour bonus | - | - | - | +40% | |
Cannot be attacked | - | - | - | - | 8s |
Notes
One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is adviced to max this skill, so revived characters get an invulnerability buff and don't get instatly killed again. Also, if in the heat of battle, Sanctuary is a must, especially given the very long casting time.
Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible.