Resurrect: Difference between revisions
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| other = <!-- N/A --> | | other = <!-- N/A --> | ||
| quote = "Don't leave me man! come on! stay away from the light!" | | quote = "Don't leave me man! come on! stay away from the light!" | ||
| notes = One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is adviced to max this skill, so revived characters get an invulnerability buff and don't get instatly killed again. Also, if in the heat of battle, [[Sanctuary]] is a must, especially given the very long casting time. | |||
One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is adviced to max this skill, so revived characters get an invulnerability buff and don't get instatly killed again. Also, if in the heat of battle, [[Sanctuary]] is a must, especially given the very long casting time. | |||
Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible. | Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible. | ||
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Revision as of 16:14, 11 June 2009
"Don't leave me man! come on! stay away from the light!"
Resurrect is a Conjurer power: the 3rd of the Life discipline.
![]() Brings an ally back to life.
|
Type: Constant |
Discipline level: 5 | |
Character level: 9 | |
Affects: Casting time: 6s Range: 8mCooldown time: 120sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 400 | 430 | 460 | 490 | 520 |
Spell duration | 0s | 0s | 30s | ||
Restore | |||||
Health | +200 | +800 | +1400 | +1400 | +2000 |
Buffs | |||||
Hit chance | - | - | +15% | ||
Armour bonus | - | - | - | +40% | |
Resurrection dizziness | - | - | - | - | 8s |
Notes
One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is adviced to max this skill, so revived characters get an invulnerability buff and don't get instatly killed again. Also, if in the heat of battle, Sanctuary is a must, especially given the very long casting time.
Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible.