Resurrect: Difference between revisions
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'''Notes:''' | |||
One of the key aspects of the conjurer is his ability to revive allies after and during battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is adviced to max this skill, so revived characters get an invulnerability buff and don't get instatly killed again. Also, if in the heat of battle, [[Sanctuary]] is a must. | |||
Since the "revive" part of the spell is instant, it cannot be recognized phisically. But if a conjurer is standing near a corpse and casting, he is probabling using this skill. |
Revision as of 21:46, 6 December 2008
Resurrect is a Conjurer power: the 3rd of the Life discipline.
![]() Brings an ally back to life.
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Type: Constant |
Discipline level: 5 | |
Character level: 9 | |
Affects: Casting time: 6s Range: 8mCooldown time: 120sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 400 | 430 | 460 | 490 | 520 |
Spell duration | 0s | 0s | 30s | ||
Restore | |||||
Health | +200 | +800 | +1400 | +1400 | +2000 |
Buffs | |||||
Hit chance | - | - | +15% | ||
Armour bonus | - | - | - | +40% |
Notes:
One of the key aspects of the conjurer is his ability to revive allies after and during battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is adviced to max this skill, so revived characters get an invulnerability buff and don't get instatly killed again. Also, if in the heat of battle, Sanctuary is a must.
Since the "revive" part of the spell is instant, it cannot be recognized phisically. But if a conjurer is standing near a corpse and casting, he is probabling using this skill.